The game definitely felt a significantly smaller production than XCX. That's for sure. On top of the world being segmented, even if all combined it felt like it might all fit into one to one and a half continents of XCX.
I definitely appreciated the greater focus on presentation; cutscenes and elements that really brought the characters to life. That is something I felt was lacking in the original Xenoblade. I never felt I got to know the cast nearly as well as I did in Xenoblade Chronicles 2 - especially outside of the main characters - there always seemed to be too little for comfort from a Monolithsoft game, a studio which usually excels in developing a wide number of characters; even right back to their roots in games like Chrono Trigger and Final Fantasy 6. Even with the smaller dev team, cutscene quality and quantity were significantly improved; even if there were some contextual issues (like you beat the crap out of an enemy and defeat it, only to cut to a cutscene shows you getting your ass kicked), but that's a separate, issue.
On polish. I wouldn't say the polish was any worse than the first Xenoblade Chronicles or Xenosaga Episode 3 (which while considered by many fans to be the best of the trilogy, is easily the worst polished Monolithsoft game with a "Xeno" in it). Monolithsoft's non-Xeno games, like Disaster and Baten Kaitos all have very glaring polish issues which dwarf anything among their Xeno-games; but still, these games all have their fans.
I think the overall biggest flaw with Xenoblade Chronicles 2 is that there's no one that will have a perfect experience: there are too many systems for most people to grasp, and for those who do grasp them there is WAAAAAY too much tutorial.
Last edited by Jumpin - on 03 February 2018