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Jumpin said:

What I mean is the quest system in the first Xenoblade game is glaringly unpolished compared to anything in XC2 - XC2’s quests and heart to hearts are much more polished. Some of the issues included quests filled with blockers, lack of direction, and tons of obscurity. They were presented as flavour text + a fetch list of tasks, like some kind of cheaply made generic Facebook game; it screamed placeholder.
Character models look very muddy. There are many many textures that look like placeholder for final 3D modelling. Lots of incomplete/missing/disjointed animations. Balancing was also quite bad in XC, it has some of the worst spikes in the history of the franchise (maybe only topped by Xenosaga Episode 2); but also battle lengths were longer than any Xenogame - a good 50-75% longer than XC2, although XS Episode 2 battles may have been more excessive.

I don't recall Xenoblade 1 ever spiking me to the degree of Jin in Chapter 9 nor did Xenoblade 1 ever glitch out on me like Xenoblade 2 did a couple of times.