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Forums - Gaming Discussion - What makes Shadow of the Colossus so special?

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How much do you like SotC?

5/5 Best game ever 20 43.48%
 
4/5 Top 100 games of all time 19 41.30%
 
3/5 Really good game 1 2.17%
 
2/5 Quite average 4 8.70%
 
1/5 A bit annoying 1 2.17%
 
0/5 Total failure 1 2.17%
 
Total:46

I would said on first place atmosphere, lonely wandering around in deserted but beautiful landscape, in order to find giants and than find way how do defeat them. There is no really other game that could be compared with.



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Thanks to all of you for sharing your experience. I did go through all posts and it seems I had a inconplete picture of the game. It does sound a bit intriguing to me now even though it is not my kind of game. And I dont think it is a game i will buy a Playstation for. ^^ Maybe I will try it someday with an emulator. :)



It's pretty unique in its atmosphere and game design. There's only a limited quantity of bosses in the whole game, the rest of it consists in tracking them and wandering alone in a pretty lonely world. I mean, there aren't a lot of games which give you that kind of experience because it's actually pretty risky. I love wandering alone in that huge devastated world and taking down the bosses, which feel like a huge platforming puzzle. Also, the narrative is top-notch. It blends pretty well with the gameplay, and it doesn't need a huge quantity of cinematics to explain you a simple but rather effective and emotional story. It's imho one of the best games ever made and worth of anybody's time. But, be warned about this, the game is purposefully clumsy in its controls. That's like a team ICO trademark. And that's the main criticism of this particular game. I feel that this is made on purpose to make you feel weak and powerless, but I'd say it's not for everyone. I'll buy the game day one, that's for sure. Can't wait to play it!



I make myself the same question about many games, SotC included. Journey, The Last Story, The Last of Us... I fail to see any "greatness" or the so called "art" in them.



It had the same wonder that breath of the wild, streamlined to only bosses. And we had that in 2005.



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Someone's best game of all time is another's garbage! Shocking, right?



What makes it so special is how it makes me feel. The landscape feels realistic, vast, serene, empty, wide open, a place to explore, not to check off to do list items. No quest marker or way point compass, simply hold your sword up and a beam of light will vaguely point in the right direction. The few things you do find on the way become special.

The isolation and sense of scale really comes into perspective when you happen onto one of the Colossi. Each one fits perfectly in its part of the landscape and is its own puzzle to figure out. The landscape and the Colossus are part of each other and soon you start feeling a sense of guilt for disturbing the peace for your own selfish gain.

Yet on to the next and so forth, until you wonder at the end if the end justified the means or if you've actually turned into the bad guy. Yet the rush of meeting each new Colossus is unlike any other boss encounter. The first time getting picked up high in the air, or under water, or found out in your little hiding spot underground, it's all unique and memorable.

SotC is a wonderful deviation from the usual, find something every 10 steps and have a dozen objectives going at once. It's not a min max game, it's not about loot or upgrades, it's just you wondering what you are doing literally and figuratively. No other open world game has this feeling. One quest, no distractions, no repeat boss fights. You actually can upgrade your most important ability, grip duration and also your health (less important). It's all you need, minimalistic game design for maximum effect.



SvennoJ said:

What makes it so special is how it makes me feel. The landscape feels realistic, vast, serene, empty, wide open, a place to explore, not to check off to do list items. No quest marker or way point compass, simply hold your sword up and a beam of light will vaguely point in the right direction. The few things you do find on the way become special.

The isolation and sense of scale really comes into perspective when you happen onto one of the Colossi. Each one fits perfectly in its part of the landscape and is its own puzzle to figure out. The landscape and the Colossus are part of each other and soon you start feeling a sense of guilt for disturbing the peace for your own selfish gain.

Yet on to the next and so forth, until you wonder at the end if the end justified the means or if you've actually turned into the bad guy. Yet the rush of meeting each new Colossus is unlike any other boss encounter. The first time getting picked up high in the air, or under water, or found out in your little hiding spot underground, it's all unique and memorable.

SotC is a wonderful deviation from the usual, find something every 10 steps and have a dozen objectives going at once. It's not a min max game, it's not about loot or upgrades, it's just you wondering what you are doing literally and figuratively. No other open world game has this feeling. One quest, no distractions, no repeat boss fights. You actually can upgrade your most important ability, grip duration and also your health (less important). It's all you need, minimalistic game design for maximum effect.

This post nails it. Its basically what I wanted to say.

I wish I can turn back time to 2007 and experience the game for the first time again. It was truly breathtaking. 

This makes me want to boot up my ps2 to play the game again.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

Marth said:

So... why?

What I have seen of this game so far was a lot of empty landscapes that you traverse with a horse to kill a few bosses.

That's exactly why.

Shadow of the Colossus is a game unlike any other, and I don't mean that as a hype hyperbole sort of thing, I mean it just as it is. There's really no other game like it. It's a game that isn't as concerned with ticking the boxes gamers expect from any game as much as it is with just being a captivating experience with an awesome story. It feels like a game that was entirely built around this narrative in fact, which is the opposite of what any Nintendo game would be.

Which isn't to say you should expect it to have a very engaging narrative either. The story is subtle, as is mostly everything in this game, and it takes you a while to truly begin to grasp what's really going on. In fact when I first played this (I was 12) I was confused as hell at the end, because I didn't think this game was anything beyond "kill giant monsters!!" and having great music and graphics and such - it was only looking things up later that I began to understand what it was all about.

That said, I don't think anyone could possibly enjoy this game too much if they go in expecting it to be the masterpiece everyone says it is (and it is indeed). It creates a scenario where it's just never going to live up to the hype, exactly because it doesn't have most of the things you'd expect from any game.



Megaoverlord12 said:
I played the PS3 version, and while I can see the praise it got from everyone, I couldn't bring myself to get past the 3rd or 4th Colossus because I. just. DESPISE. the controls. It's been a while since I tried it, but the controls and camera were among the worst I've ever had. I wanted to like the game, I really did, but I just couldn't.

The PS3 version has worse controls actually. It was made off of the original European PS2 version, which came out after the Japan/NA releases and had a bit of "extra polish", which somehow made the game worse to play. I know most people don't even notice this, but it is true, the first time I tried the PS3 version I could instantly tell there was something off and after looking up online I confirmed it. Specifically the one thing that was changed was Wander's ability to hang on, which was made worse (I assume to make the game more realistic), so very often whenever you're trying to stab a colossus or just stand in a safe place, you won't be able to do anything or just clumsily fly away because even the slightest movement from the colossus completely screws up your balance.

That said, the controls complaint usually goes further than that, and then it's a problem with every version. I have to say, I never once thought the controls were bad or clunky and still don't really understand what everyone goes on about. The camera is a bit tough, sure, but even that I didn't realize before I saw a lot of people complaining about.

I also don't know how the PS4 version is supposed to feel, so I'm hoping it's closer to the original release on PS2.