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RolStoppable said:
hunter_alien said:

So, considering that the peer pressure existed several years later, hence millions liked it, it was one of the most important releases of the decade? I mean you are kind-off saying it was one of the most important games of the decade yet you try to make it sound overrated in pretty much every discussion that this game appears in.

The game didn't sell millions. The peer pressure was coming from other gaming journalists, so sales of the game were pretty much irrelevant to their decision.

Shadow of the Colossus had neither the sales nor the influence on other games to label it as one of the most important games of the decade, that's why its standing in the gaming community (including gaming journalists) is greatly overrated.

One could argue that it pretty much proved that current indei interaction-laking adventure titles could thrive in the industry. Also, there are plenty of games that sold comparativly shit by todays standards and yet they had a huge influence on the industry. First release of games like Doom, Populous, Tomb Raider and even Half-Life sold as much as a mid-tire IP would today, or for most AAA games those sales would be a dissaster.

Don't get me wrong. I am not trying to overblow the importance of SotC. I liked the game but IMO ICO and TLG are superios entries by a long shot. But I do consider it to be fairly influential especially that plenty of people were talking about it a decade later and this includes both fans of the games and game developers.



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