@bold that seems to be exactly what you're doing with your post.
I'm sure it's not exactly what you meant to say (...or maybe it was), but you did imply Nintendo games are all just about "turning your brains off and pressing the right buttons at the right moments", and it sounded quite ignorant. Apparently the brain can only be used to digest a narrative? I guess maybe solving a puzzle or understanding how to defeat a tough enemy is just "motor skills". I wonder if you've at least played Breath of the Wild, or any Nintendo game that isn't Mario for that purpose.
Edit: in fact saying Nintendo games are "shallow" is usually a reflection of just how little you allowed yourself to think otherwise, because most Nintendo games actually aren't shallow at all. They usually feature few commands, but that doesn't mean they're shallow, it just means they're more basic - but they usually go very deep with those commands. Do you think games like Super Mario Odyssey or Super Metroid are shallow? Watch a speedrun and then we can discuss. Even Nintendo's "simple" take on the fighting game, Smash Bros., is actually a much deeper and more complex fighting game than almost any other just because of the wide range of possibilities that can be created through few simple interactions.
Brain was probably the wrong word choice. Imagination would be better. I also never meant to imply that all Nintendo games are shallow, simply that many of them are. I don't think that's disputable, it's something Nintendo does on purpose. I'm not talking about mechanics, either, I think you can see that in the context. I mention story and characters specifically. None of what I said is about mechanics. I believe that part was fairly clear.
You did use shallow in reference to Marth's comment about the game, not the story, so whatever misunderstanding was definitely caused by a poor choice of words. Imagination is still a bad choice though... I don't need a game to be story-driven for it to stir my imagination, in fact quite often it's gameplay focused titles that do (of course this can be different for each person).
Again, Nintendo games aren't shallow. They're basic, they give you few options, and that's a different thing altogether. Being shallow means there's little you can do with what you're given, Nintendo games usually allow you to do plenty of things with the few tools they give you - here's an example of just how seriously they take that mentality. Of course there are shallow Nintendo games, such as most Yoshi games or some of the 2D Zeldas or whatever, but it isn't a rule for most of them. In fact even when talking story, they do have a fair share of great narratives in the likes of Metroid Fusion or Mother 3, among others.
Just because the gameplay comes first doesn't mean the story can't be great, in fact I think Shadow of the Colossus is a perfect example of a game that has brilliant storytelling mostly through its gameplay.