konnichiwa said:
I didn't at all and I think many others aswell. You could say that a game like dark souls is going from point A to B and kill sometimes an insane boss but people don't because going from point A to point B is an adventure aswell, the game is not full with NPC's but it has some and they make the game better, in SOTC going from A to point B was more annoying than fun |
Getting stuck on a boss, going from point A to point B became very annoying in Dark souls. The bosses weren't very good either imo. Dark souls had its strength in level design and common enemies. SotC has its strength in an empty landscape with wandering giants. Enemy or NPC encounters in between would have ruined the game. You are supposed to alone in a forgotten ancient land. Find a blacksmith with weapon upgrades does not fit the game.
Anyway I loved exploring the landscape in SotC unhindered, getting lost between the mountains or following the coast without interruptions.
Both games are in my top 10 games of all time, SotC is top 5 material, Dark souls sits at 8. Two great games that a are very different.