mZuzek said:
(SPOILERS) You are supposed to feel bad. If you didn't, you didn't just experience the game in a different way, you experienced it in a way that wasn't how it was supposed to be. They gave each colossus distinct voices and sounds of pain and agony when you hit them, made their death scenes really tragic with sad music, and made your character become more and more corrupted by the end for a reason. It's because that's the story - it's about a demon whose body was split into 16 parts and he/she's bargaining you to restore his/her power by making you destroy the 16 colossi who are keeping his/her evil spirit sealed away. That's why every time you stab a colossus, they spill out black blood, because that's Dormin's spirit leaving their body and eventually joining yours (it's what happens with the tentacles after every battle). That's also why you become him at the end, because you were completely possessed. The colossi are supposed to be protectors of this forgotten land, and you're destroying them one by one.
And here we go again... This is such a shallow thought. Is any game automatically bad if it gives you a single goal? Does it automatically negate a good atmosphere, a good story, a good soundtrack, good mechanics and good level and enemy design? No, of course it doesn't, but some people just can't seem to understand that. The whole point of this game is to feel alone, isolated in a desolate land and the lack of anything to do other than kill the colossi isn't just something that helps set the mood as you focus your thoughts on this one task and what it means, it's something that has a very clear narrative purpose when you really begin to understand the story. But then again, you're judging the game before you even play it, so I'm not sure what I'm trying to achieve here. You're choosing ignorance. |
My ignorance protects me from potential purchases that i may not enjoy. I have never bought a bad game, and am not going to start, sorry if i do not like the idea of the game.