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mZuzek said:
pokoko said:

Brain was probably the wrong word choice.  Imagination would be better.  I also never meant to imply that all Nintendo games are shallow, simply that many of them are.  I don't think that's disputable, it's something Nintendo does on purpose.  I'm not talking about mechanics, either, I think you can see that in the context.  I mention story and characters specifically.  None of what I said is about mechanics.  I believe that part was fairly clear.

You did use shallow in reference to Marth's comment about the game, not the story, so whatever misunderstanding was definitely caused by a poor choice of words. Imagination is still a bad choice though... I don't need a game to be story-driven for it to stir my imagination, in fact quite often it's gameplay focused titles that do (of course this can be different for each person).

Again, Nintendo games aren't shallow. They're basic, they give you few options, and that's a different thing altogether. Being shallow means there's little you can do with what you're given, Nintendo games usually allow you to do plenty of things with the few tools they give you - here's an example of just how seriously they take that mentality. Of course there are shallow Nintendo games, such as most Yoshi games or some of the 2D Zeldas or whatever, but it isn't a rule for most of them. In fact even when talking story, they do have a fair share of great narratives in the likes of Metroid Fusion or Mother 3, among others.

Just because the gameplay comes first doesn't mean the story can't be great, in fact I think Shadow of the Colossus is a perfect example of a game that has brilliant storytelling mostly through its gameplay.

Now you're being pedantic.  You know exactly what I'm talking about but you want to argue over a supposed slight.  I've already explained what I mean.  Me saying many Nintendo games have shallow characters and story is no more belittling than someone saying ICO has shallow fight mechanics.