Vincoletto said: So now it is possible to also sue youtube channels because of a wrong analysis? Will someday be possible to sue a channel if they for example say " game x sucks because the weapons does not have aim assist" when in fact they had? Will they also be able to sue reddit users that sometimes runs huge data analysys in case they are wrong? There must be a limit to those things. |
Nobody is suing anyone.
34BigThings is trying to protect themselves and their employees by issuing a corporate level threat to DigitalFoundry.
Think of it like a parent threatening to not buy their screaming toddler sweets.
Ganoncrotch said:
Digital foundry have multiple videos showing how they do their work and how there are imperfections with various aspects of it, especially when something like a resolution scaler is in place, as 34big things say their scale does bring the game down to "the lower one of 1920×1080" you know, that's 1080p so for periods of the analysis they can stop, take a frame and it will be exactly 1080p. If a game is 4k on a menu or when nothing is happening but 1080p as soon as action begins then it's not the analyses fault to say that where they looked at the game it was 1080p, because it is, and crying legal action because a self professed flawed youtube channel talked badly about your game is fucking pathetic simple as that. |
DigitalFoundry attempts to position themselves as an outlet who delivers absolute facts.
Through hard work and commitment, DF has by now become the defacto single source of video game technical analysis.
It is often the case where the public's perception of a product: can be more important than the factual truth.
With video games, and with resolution especially (something most consumers seem to struggle to be able to accurately quantify): the public perception can become the effective truth.
Think of it like a dictionary:
If enough people start to believe and enforce a definition of a given word, then the dictionary becomes out-of-date.
If we all said tomorrow, that the word "orange" defined a ball of nails: the world's dictionaries would need to be modified to reflect this new reality.
Back to resolution:
Being something that is not easily quantifiable by the average consumer, it is subject to a similar kind of distortion.
DigitalFoundry is the defacto sole source for a console game's rendering resolution, meaning: if left unchecked they can effectively alter the public's reality.
Now that all sounds more or less like crazy talk, and yeah.
But whatever.
What is important to keep in mind is:
DigitalFoundry holds a special position as a truth teller.
People don't really have the ability to definitively quantify a game's pixel count (though I still maintain my position that resolution does matter).
DigitalFoundry can: either accidentally, or purposely write or overwrite a consumer's perception of a title's rendering resolution.
Mass perception is effectively the same thing, as a physical truth.
Taken all I have just written, and the events that has transpired.
34BigThings, threatening to sue DF: is in essence, what we need.
We need something to keep the balance between perception and reality, else we lose sight of it.
Given that, 34BigThings has little choice but to take drastic action, else: their product, their reputation, their livelihood and the livelihoods of their employees.
Are all at risk.
Ganoncrotch said:
Use the Alexa rating of them so, they come in around the 340,000th rank to put that in perspective Fox news is at 260 Vgchartz is at 18k aye, the Major News site is less important than this website by a factor of 17 in the metric of importance of Alexa ranking, the system used to measure website traffic and visitors. Guess we better start to actually proof read the articles on the front page here, since we're 17x more popular than a Major News site! |
Don't worry we are not a major news outlet.
Our newspaper sales are pathetic.
We barely sell any copies.
You are arguing that DigitalFoundry is not a major news site because they don't have a high Alexa rating.
That is a very short sighted approach.
DigitalFoundry is a part of Eurogamer who, if we go by Alexa ratings is a one the world's top websites.
Global Rank: 1,953
US Rank: 1,146
https://www.alexa.com/siteinfo/eurogamer.net
DigitalFoundry, even if they are not a major news outlet themselves, are a branch of the largest gaming news sites around.
Hell, they are a branch of one of the largest sites around.
If we go by Alexa rankings.
Now, I threw out the post, but you brought up a comparison between DigitalFoundry and ReviewTechUSA.
https://www.youtube.com/channel/UC__Oy3QdB3d9_FHO_XG1PZg
Listening to some videos whilst writing this, and wow.
Man, you are making it hard to avoid insulting you.
I am not going to debate you on DigitalFoundry vs ReviewTechUSA, but I am sure my position is clear, [insult goes here].
DigitalFoundry is a respected outlet who is both: respected and quoted, by other, larger, outlets.
Fact.
But again, I am not going to debate you, so I am not going to present evidence, [insult goes here].
Intrinsic said: And the real lesson here? Resolution isn't as obvious as some would have you believe. In some cases, we only think something looks better just because they tell us its running at a higher rez. If we did blind tests with certain games running at 4k native, 4k checkerboard, 1440p with really good AA, and then with 1800p upscaled to 4k...... I am sure the results will be very interesting. |
Redout: from my experience a game that makes use the GPU to create a highly complicated image, for a video game.
It mixes a low poly art style, with GPU busting effects.
Redout has a lot of post processing effects that obscure edges, at least: on max setting, on PC.
DonFerrari said:
Considering the type of graphics indies push, 4k without any framedrop would be expectable on X1X... so this seems much more the dev trying to defending their shortcomings (not lazyness) |
That isn't a very healthy attitude to have.
Just because the title and studio is indie, does not necessarily mean that they are any less capable.
Or has less access to the machine's power.
An indie dev, assuming they know what they are doing could create a scene with a single, simple, object in it.
They could have that scene render at 1080p on the XxX, and still be using the device's full power.
Games today are graphically, very simple.
Looking at the title objectively: Uncharted 4, a game which I have seen been called"next gen", is graphically and visually simple.
Now, that isn't to say it looks bad, Naughty Dog's artists slaved over that game, and it shows.
UC4 looks great because of visual polish, rather than actual graphical complexity (you can only make a game so complex on such weak hardware).
And, I guess I should add that UC4 does have some nice graphical features too (for the current generation), but that is beyond the point.
Redout's visuals are pretty complex (but not incredible), if you look past the low-ploy artstyle.
In short I believe the XxX is more or less being used within 80% of its max.
Sure the developers could probably optimise the code a bit, but the title does look to be pushing hardware pretty hard.
SvennoJ said: Why trust a developer that can't even do basic math: |
No, sorry.
A 50% scale of 4k is 1080p.
You need to scale by 50% on both the x and y axes.
1080p has a fourth of the pixels, but it is a 50% scale.
According to pretty much all game engines at the very least.
https://image.ibb.co/mS8Qrb/Redout_Screenshot_2018.png
The game at max settings, on PC.
4k90 - 4k100
Using a GTX 1080Ti.
Redout is pretty neat, but it is no F-Zero.