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caffeinade said:
SvennoJ said:

Why trust a developer that can't even do basic math:

we managed to scale the resolution between 90% and 50% of native 4k, which means the resolution goes from the upper limit of 3456×1944 to the lower one of 1920×1080

That's scaling between 81% to 25% of native 4K.... And then it still drops to 45fps after cutting the resolution to 25% of the target? Then blame someone else for being incompetent? Funny.

No, sorry.
A 50% scale of 4k is 1080p.
You need to scale by 50% on both the x and y axes.

1080p has a fourth of the pixels, but it is a 50% scale.
According to pretty much all game engines at the very least.



https://image.ibb.co/mS8Qrb/Redout_Screenshot_2018.png
The game at max settings, on PC.
4k90 - 4k100
Using a GTX 1080Ti.

Redout is pretty neat, but it is no F-Zero.

That makes more sense talking about scaling. However if it looks like that picture with that heavy motion blur, I can't tell either if it's 4K or 480p. Why bother rendering it at 3456×1944 if you're going to smear everything out like that :) I guess you can tell by the dithering or whatever the dot patterns are from when you look up close. They definitely should have prioritized fps.