caffeinade said:
SvennoJ said:
Why trust a developer that can't even do basic math:
we managed to scale the resolution between 90% and 50% of native 4k, which means the resolution goes from the upper limit of 3456×1944 to the lower one of 1920×1080
That's scaling between 81% to 25% of native 4K.... And then it still drops to 45fps after cutting the resolution to 25% of the target? Then blame someone else for being incompetent? Funny.
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No, sorry. A 50% scale of 4k is 1080p. You need to scale by 50% on both the x and y axes.
1080p has a fourth of the pixels, but it is a 50% scale. According to pretty much all game engines at the very least.
 https://image.ibb.co/mS8Qrb/Redout_Screenshot_2018.png The game at max settings, on PC. 4k90 - 4k100 Using a GTX 1080Ti.
Redout is pretty neat, but it is no F-Zero.
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That makes more sense talking about scaling. However if it looks like that picture with that heavy motion blur, I can't tell either if it's 4K or 480p. Why bother rendering it at 3456×1944 if you're going to smear everything out like that :) I guess you can tell by the dithering or whatever the dot patterns are from when you look up close. They definitely should have prioritized fps.