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Forums - Nintendo Discussion - Skyrim or Xenoblade?

zorg1000 said:
Wyrdness said:
15 hours is not even touching the surface of XBC2 the game doesn't take off until half way through chapter 3 because it walks players through the mechanics before leaving them to their fate for the remaining hundred+ hours

Thats all good and dandy but its pretty unrealistic to expect someone to play over 15 of a game before they start enjoying it. 

The game goes on for over 100 hours after C3, that 15 you spend learning is not even a blink compared to whats coming, the depth in the game is so high it has to spend the first 3 chapters making you aware of what you can do it's geared for players who are in it for a long game. If you're not pass chapter 3 you've not started the game at all.

Last edited by Wyrdness - on 02 April 2018

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Wyrdness said:
zorg1000 said:

Thats all good and dandy but its pretty unrealistic to expect someone to play over 15 of a game before they start enjoying it. 

The game goes on for over 100 hours after C3, that 15 you spend learning is not even a blink compared to whats coming, the depth in the game is so high it has to spend the first 3 chapters making you aware of what you can do it's geared for players who are in it for a long game. If you're not pass chapter 3 you've not started the game at all.

Im well aware its a long ass game but still 15-20 hours before the "real game" starts is excessive.

Xenoblade X, Breath of the Wild & Skyrim are a couple of games in the last few years that i have or am on track to putting 70+ hours in and it didnt take anywhere near 15 hours for me to be engrossed in them.

 

I just double checked to see where i left off since i havent played for a few weeks, i was actually midway through chapter 3 so ill take your word for it and try playing again once im done with Skyrim.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Wyrdness said:
15 hours is not even touching the surface of XBC2 the game doesn't take off until half way through chapter 3 because it walks players through the mechanics before leaving them to their fate for the remaining hundred+ hours

That's not good game design if it requires 15 hours to get people engrossed.



zorg1000 said:
Wyrdness said:

The game goes on for over 100 hours after C3, that 15 you spend learning is not even a blink compared to whats coming, the depth in the game is so high it has to spend the first 3 chapters making you aware of what you can do it's geared for players who are in it for a long game. If you're not pass chapter 3 you've not started the game at all.

Im well aware its a long ass game but still 15-20 hours before the "real game" starts is excessive.

Xenoblade X, Breath of the Wild & Skyrim are a couple of games in the last few years that i have or am on track to putting 70+ hours in and it didnt take anywhere near 15 hours for me to be engrossed in them.

 

I just double checked to see where i left off since i havent played for a few weeks, i was actually midway through chapter 3 so ill take your word for it and try playing again once im done with Skyrim.

 

VGPolyglot said:
Wyrdness said:
15 hours is not even touching the surface of XBC2 the game doesn't take off until half way through chapter 3 because it walks players through the mechanics before leaving them to their fate for the remaining hundred+ hours

That's not good game design if it requires 15 hours to get people engrossed.

Never said it was but then they had little choice with the amount the is in the game to teach the player, in XBX people complained the was too much to try and figure out with out the game telling you anything so here they took the opposite approach. What I can say for XBC2 is that it starts slow then ramps up very well in the long run where as Skyrim I found starts off quick but in the long run loses quite a bit of steam.



I am surprised that someone prefers Xenoblade X over Xenoblade 2. That is kinda rare. Also, Xenoblade X plays nothing like Xenoblade 2. Xenoblade X is much closer to a Skyrim than Xenoblade 2. So I can see why Zorg prefers Skyrim.

I prefer Xenoblade 2 but I still put 100+ hours on Skyrim. I think both are worth a purchase if you like JRPGs and WRPGs.



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Wyrdness said:
zorg1000 said:

Im well aware its a long ass game but still 15-20 hours before the "real game" starts is excessive.

Xenoblade X, Breath of the Wild & Skyrim are a couple of games in the last few years that i have or am on track to putting 70+ hours in and it didnt take anywhere near 15 hours for me to be engrossed in them.

 

I just double checked to see where i left off since i havent played for a few weeks, i was actually midway through chapter 3 so ill take your word for it and try playing again once im done with Skyrim.

 

VGPolyglot said:

That's not good game design if it requires 15 hours to get people engrossed.

Never said it was but then they had little choice with the amount the is in the game to teach the player, in XBX people complained the was too much to try and figure out with out the game telling you anything so here they took the opposite approach. What I can say for XBC2 is that it starts slow then ramps up very well in the long run where as Skyrim I found starts off quick but in the long run loses quite a bit of steam.

Well hopefuly their next game is a healthy medium between X & 2 when it comes the early stages.



When the herd loses its way, the shepard must kill the bull that leads them astray.

VGPolyglot said:
Wyrdness said:
15 hours is not even touching the surface of XBC2 the game doesn't take off until half way through chapter 3 because it walks players through the mechanics before leaving them to their fate for the remaining hundred+ hours

That's not good game design if it requires 15 hours to get people engrossed.

Exactly, its like a 1000+ page book that doesnt get interesting until 300 pages in.

Thats a lot of investment just to see if you like it.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
VGPolyglot said:

That's not good game design if it requires 15 hours to get people engrossed.

Exactly, its like a 1000+ page book that doesnt get interesting until 300 pages in.

Thats a lot of investment just to see if you like it.

Apples to oranges books don't have gameplay and other elements attach to them, it's not uncommon for JRPGs to start slow.



Wyrdness said:
zorg1000 said:

Exactly, its like a 1000+ page book that doesnt get interesting until 300 pages in.

Thats a lot of investment just to see if you like it.

Apples to oranges books don't have gameplay and other elements attach to them, it's not uncommon for JRPGs to start slow.

Apples to apples, they are both forms of entertainment and shouldnt take such a long time to be entertaining.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Wyrdness said:

Apples to oranges books don't have gameplay and other elements attach to them, it's not uncommon for JRPGs to start slow.

Apples to apples, they are both forms of entertainment and shouldnt take such a long time to be entertaining.

Apples to oranges as entertainment is a very broad spectrum vague similarities don't make them the same, you may as well compare a car to a plane because they're both modes of transport, also get going doesn't mean the game isn't entertaining.