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Forums - Sales Discussion - Japan sales (Week 48): Media Create/Famitsu/Dengeki - November 27- December 3, 2017

I think for Xenoblade Chronicles 2 sells almost 100k is good considered it came one week after SMO and 2 weeks after Pokemon.



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Miyamotoo said:
konnichiwa said:

Nah you were pretty sure of it, that 1 million units in 6 weeks is only getting harder to get.   Anyway +100k in two weeks a great achievement.

Well yeah, one week closer to holiday season and XBX2 launch, it was realistic to expect better week compared to last one. Switch need just next 4 weeks to sell around 120k per week to hit 3m this year.

Yeah but that discussion I had with you and Zorg (partially also Rol) basically stated you were sure it would beat Wii U's LTD at the end of 2017. (3.3million)






konnichiwa said:
Miyamotoo said:

Well yeah, one week closer to holiday season and XBX2 launch, it was realistic to expect better week compared to last one. Switch need just next 4 weeks to sell around 120k per week to hit 3m this year.

Yeah but that discussion I had with you and Zorg (partially also Rol) basically stated you were sure it would beat Wii U's LTD at the end of 2017. (3.3million)

I was sure that will pass 3m and that are good chances that will beat Wii U LT and that we definitely don't need March for that in any case, for beating Wii U LT it needs around 200k per week in next 4 weeks and its expected that December will much stronger than November in any case.

Last edited by Miyamotoo - on 06 December 2017

Not sure if Nintendo is allocating enough Switch stock to Japan atm. Not surprising, given the massive sales potential in NA this time of year. I guess Nintendo has a bit of a juggling act regarding stock at this time of year.



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konnichiwa said:
Miyamotoo said:

Well yeah, one week closer to holiday season and XBX2 launch, it was realistic to expect better week compared to last one. Switch need just next 4 weeks to sell around 120k per week to hit 3m this year.

Yeah but that discussion I had with you and Zorg (partially also Rol) basically stated you were sure it would beat Wii U's LTD at the end of 2017. (3.3million)

It will, Dec in much bigger than Nov in Japan.



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5 out of the Top 10 is Switch, Xenoblade Chronicles 2 is up on previous titles and Switch is handily outselling everything else combined.

Dominating.



                            

Yay for Xenoblade! Was hoping it’d be higher but it’s up on the last two, so I’ll take it.



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Ka-pi96 said:
Nobunaga looks to have done pretty poorly, especially on Switch.

Nobunaga improved 150% when compared with the first on march for Switch. Also, by Famitsu, those sales = "60~80%" of the shippment, the same "ratio" for PS4's version, in other words, was good enough for Tecmo Koei :)



rodea_sky_soldier said:
Ka-pi96 said:
Nobunaga looks to have done pretty poorly, especially on Switch.

Nobunaga improved 150% when compared with the first on march for Switch. Also, by Famitsu, those sales = "60~80%" of the shippment, the same "ratio" for PS4's version, in other words, was good enough for Tecmo Koei :)

Yet in March the fact it was a late port of an already released game was a justifiable excuse for its poor sales (that and the low Switch install base). Now Switch has built up quite an install base for itself already and it's a day and date multiplat release... it looks so much worse than the last game did on Switch.

As for stock, is that not directly related to pre-order numbers? So there's no indication that it was good enough for Tecmo Koei, perhaps pre-order numbers just suggested there was little chance of it doing any better...

Last edited by Ka-pi96 - on 06 December 2017

Ka-pi96 said:
rodea_sky_soldier said:

Nobunaga improved 150% when compared with the first on march for Switch. Also, by Famitsu, those sales = "60~80%" of the shippment, the same "ratio" for PS4's version, in other words, was good enough for Tecmo Koei :)

Yet in March the fact it was a late port of an already released game was a justifiable excuse for its poor sales (that and the low Switch install base). Now Switch has built up quite an install base for itself already and it's a day and date multiplat release... it looks so much worse than the last game did on Switch.

As for stock, is that not directly related to pre-order numbers? So there's no indication that it was good enough for Tecmo Koei, perhaps pre-order numbers just suggested there was little chance of it doing any better...

Koei is building audience for this series, just like they did on PS Vita, for example. And 150% of improvement is great. Just search this series sales behaviour.