AngryLittleAlchemist said:
sundin13 said:
But why? By having a lot of content appealing to a lot of different individuals, you can please more people. The way I see blades is similar to how armor worked in the last two games. There was armor that was revealing, armor that was badass, armor that was weird and alien, armor that was casual, armor that was cool. There was enough content for you to be able to tailor the experience to your own personal tastes.
The same applies here. Instead of armors, you are given a ton of different "blades" of different styles. As such, you can say "I don't like that design so I'm not going to use that one". There were people talking about one of the ice skating blades a little while ago and people were saying that they didn't like the design and others were saying that they did. That is exactly the reason the game gives you so much choice.
I think you have to acknowledge the subjectivity of many of these criticisms. Some people like many of the designs that people are complaining about. When I was playing Xenoblade X, I purposely made my characters look as ridiculous as possible. Different people have different tastes...
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First off I'd like to say that I might have inferred wrong what you were saying, so if so I apologize for reading your comment wrong. Although you aren't really contradicting my inference, I have a feeling I might have read too much into your comment.
The point I'm trying to make is that the attitude of "it's just side content" or "just don't use it" as a way to flippantly wave of criticism is just a bit too much. It's the same reasoning that leads people to just defend any aspect of a game that's not mandatory. The reality is, people are going to scrutinize it if they feel strongly on it, just like they'll praise it if they feel strongly on it. Saying it's a minor nitpick is fine, that's just your opinion. But it seems like you're taking a lot credibility out of those criticisms, without actually doing so effectively.
I like your point that there is a lot of blades for everyone and that there's variety, because that's a great point. I also like your point about it being a nitpick, because I think with enough sound reasoning you could make a great argument for that being the case. Those two points in particular could be used really well for a review or discussion. The thing is, Blades seem to be something the community is really divided on and actually cares about, so just saying "ehhh there's one for everyone don't worry about it!" seems like shrugging off criticism for no reason. Especially since a lot of games can have varied designs that still appeal to the majority. Also, blades, at least from what I can tell have objective advantages. Most of the blade designs people don't like seem to come from Rare blades which are better than other kinds of blades. If there is an objective advantage to using one blade, than telling someone "just don't use it!" seems really dismissive of the situation. What you're saying about "acknowledging subjectivity" is also a non point. Really you could just say any criticism is subjective and dismiss people that way.
And just to be clear, I'm not really even talking about this game's blades. I've talked about how I haven't liked some pre-release, or that I don't like the look of Pyra but I don't really care about this game in particular, at least juuuuuuuuuust yet, it's a much broader attitude that I don't think should be applied to criticism.
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Haha, you came on a little strong so I tried to de-escalate but I guess I should have just been up front. I do think you misunderstood my original point a bit. Its not that you can't criticize, it is that you have to bear in mind the subjectivity of criticisms which relate to "path" decisions. Basically, I wouldn't complain that Dishonored is bad because you have to be slow and methodical if you are going for a Ghost/No Kill run. You don't have to play the game in that manner, and there are many others who do enjoy playing in that manner. On the other hand, if something like a DLC pack is bad (which is typically extra pieces, not path based decisions) that is deserving of criticism (although I would criticize that independently of the base game) and if there are objective criticisms (ex. The framerate drops when you play a Dishonored guns blazing (not that it does, that is just an example)) that is also very much deserving of criticism.
Now, as to your points, I'm not really sure what you mean when you are bringing up the community. I don't think that many people making poor criticisms improves the strength of those criticisms (if that is what you are saying). Could you elaborate?
And for the blades being Rare blades, I haven't played the game so I'm not entirely sure how "necessary" any one individual blade is, but there are a lot of rare blades. Common blades really aren't used much except for the very beginning of the game and for sending them on quests (which doesn't really involve gameplay). From what I can tell, there are maybe 9 unique blades (tied to the character) and like, 30ish rare blades, and from my understanding, they can pretty much all be viable. Because of that, I think you can make the game work with pretty much any of them that you like, but again, I haven't played it so I can't say for sure. If there are any OP blades with awful designs, I think that is more deserving of criticism (and obviously the unique blades like Pyra are more deserving of criticism).
About the subjectivity of criticism, maybe that is a difference in the way I think of criticism because I am of the mindset that there is a lot of objectivity to art criticism. Maybe objectivity is a bit of strong word (but I'll keep using for lack of a better word), but a good critic can see past their own biases and understand the merit of things they don't personally like. However, I think criticism of character designs and things like art style tend to be highly subjective, moreso than most aspects of the game (Obviously the technical aspects would be more objective, but I'd say also there is more objectivity to voice acting, writing, combat, side quest design etc (that isn't to say you can't criticize these in a subjective way, just that there is more room for objective criticism)).