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Forums - Sales Discussion - Official Software Adjustments Thread

This week's adjustments:

All increases to Nintendo Switch software in untracked European countries have now filtered through.

Increases:
Tom Clancy's Ghost Recon Wildlands (PS4 - US)
Tom Clancy's Ghost Recon Wildlands (Xone - US)
Injustice 2 (PS4 - US)
Injustice 2 (Xone 
- US)

Didn't get chance to do many this week, and the database transfer also cut short the amount I was doing ready for next week. Still, next week's list should be more like normal.



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Keep up thr good work Machina!



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

This week's changes (all US):

Increases:
Splatoon 2 (NS)
Dark Souls III (Xone)
The Witcher III: Wild Hunt (PS4)
The Witcher III: Wild Hunt (Xone)
Forza Horizon 3 (Xone)
Forza Horizon 2 (Xone)
Forza 6 (Xone)
Fossil Fighters: Frontier (3DS)
Game & Wario (WiiU)
Resident Evil 6 (PS4)

Decreases:
Dark Souls III (PS4)
Halo 5 (Xone)
Forza Horizon 2 (X360)
Minecraft (PS4)
Minecraft (Xone)
Xenoblade Chronicles X (WiiU) – sorry Xenoblade fans, this kills any chance of 1 million :/
Rare Replay (Xone)
Dragon Quest VII: Fragments of the Forgotten Past (3DS)
Quantum Break (Xone)
Project X Zone 2 (3DS)
Final Fantasy Explorers (3DS)
Shovel Knight (3DS)
Shovel Knight (PS4)
Shovel Knight (WiiU) 

Last edited by Machina - on 31 December 2017

Great thread, will definitely follow your work Machina!

Tagging



Thanks machina.



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No problem, thanks for the support guys :)

 

Here are the games I adjusted this week. All in the US unless otherwise stated:

 

Increases

Assassin’s Creed Syndicate (Xone)

Farming Simulator 18 (3DS)

Dragon Age III: Inquisition (PS4)

Dragon Age III: Inquisition (Xone)

Dark Souls II (Xone)

Dark Souls II (PS4)

Evil Within II (PC)

Assassin’s Creed Origins (Xone – Germany)

Killzone: Shadow Fall (PS4 – Japan)

 

Net neutral changes

Dark Souls II (360)

 

Decreases

Grand Theft Auto V (X360) – May need to lower again

Grand Theft Auto V (PS3) – Ditto

ZombiU (WiiU) – RIP 1 million dream

Far Cry: Primal (PS4)

Far Cry: Primal (Xone)

Recore (Xone)

Tomodachi Life (3DS) – May need reducing more as well

Dragon Age III: Inquisition (PS3)

Dark Souls II (PS3)

EA Sports UFC 2 (PS4)

EA Sports UFC 2 (Xone)

Mirror's Edge Catalyst (PS4)

Mirror's Edge Catalyst (Xone)

Uncharted 4: A Thief’s End (PS4 – Japan)



Machina said:
XD84 said:

Did you also made an adjustment of some other Switch games? For instance 1-2-Switch was last week around 30000 units short of being over a million. According to the weekly global charts it did less than 35000 units. Now it is standing at 1025000 units. Did it got an adjustment of around 20000 or is there a mistake?

Also Symbio63 mentioned in his last post of his thread that something seem to be odd about the numbers of Switch games:

http://gamrconnect.vgchartz.com/thread.php?id=231643&page=2

Yes the changes made to the extrapolations for European countries we don't directly track will have impacted all Switch software and it looks like they've now all shown up on the main site :)

That's why you guys are seeing LTD increases that are out of line with the weekly increase.

 

It's been clear to me for a while that all major Switch software (other than Zelda, which I've been happy with) was being undertracked, I just needed some indicator as to which specific country(ies) were the ones that needed increasing and by how much. The Super Mario Odyssey launch allowed me to recommend an extrapolation change for 'other Europe' to Brett when those figures came in (he'd previously been resistant to the idea but this finally convinced him).

I suspect there's an undertrack in other markets we don't directly track as well, but that's just a hunch - nothing I can act on unless some reliable data is published elsewhere that can support either the idea that those markets have greater market share for Switch than we assumed or, for example, Nintendo revealing worldwide digital attach rates for certain titles, which would give is a great idea of how close our estimates are to the actual retail sell-through.

So for a lot of Switch software you're basically waiting for official sold through numbers as a reference point to adjust tracking?

I initially came here to see if you were planning on adjusting any Switch numbers since Splatoon 2 seems very undertracked, but (after reading OP and) seeing the mammoth project you have on hand here I can only give cudos to you.

Thanks for your hard work!



I'm not sure if this is the right place to post this but, according to the official Nintendo website, the Wii U software numbers aren't up to date.  The numbers are this site are quite a bit lower. https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html



Poweranimals said:

I'm not sure if this is the right place to post this but, according to the official Nintendo website, the Wii U software numbers aren't up to date.  The numbers are this site are quite a bit lower. https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html

That’s because Nintendo has not released their Q4 financial earnings yet lol

Last edited by Redguy - on 13 January 2018

SuperNova said:
Machina said:

Yes the changes made to the extrapolations for European countries we don't directly track will have impacted all Switch software and it looks like they've now all shown up on the main site :)

That's why you guys are seeing LTD increases that are out of line with the weekly increase.

 

It's been clear to me for a while that all major Switch software (other than Zelda, which I've been happy with) was being undertracked, I just needed some indicator as to which specific country(ies) were the ones that needed increasing and by how much. The Super Mario Odyssey launch allowed me to recommend an extrapolation change for 'other Europe' to Brett when those figures came in (he'd previously been resistant to the idea but this finally convinced him).

I suspect there's an undertrack in other markets we don't directly track as well, but that's just a hunch - nothing I can act on unless some reliable data is published elsewhere that can support either the idea that those markets have greater market share for Switch than we assumed or, for example, Nintendo revealing worldwide digital attach rates for certain titles, which would give is a great idea of how close our estimates are to the actual retail sell-through.

So for a lot of Switch software you're basically waiting for official sold through numbers as a reference point to adjust tracking?

I initially came here to see if you were planning on adjusting any Switch numbers since Splatoon 2 seems very undertracked, but (after reading OP and) seeing the mammoth project you have on hand here I can only give cudos to you.

Thanks for your hard work!

The problem is that doesn't help me identify which specific countries/regions are undertracked, so while we can be pretty sure xxxxx game is undertracked overall, the question I then need to ask in order to make an adjustment is in which countries or regions and by how much? I can't just add phantom numbers to the overall to make up the numbers, I need some solid evidence of where I should be increasing the figures, and that will then filter into the overall figure.

Taking the specific example of Splatoon 2 however, I haven't gotten to it in my list of titles to adjust in the US yet, so there may be an increase pending there. In terms of Japan we're slightly over compared to MC and Famitsu but within the margin of error; the UK and Germany is spot on; and France is maybe a touch under, though I'll obviously need to wait until all of our figures are up for 2017 before I can check against the recently revealed figures there. The rest of Europe is also slightly under and will be adjusted up if/when I make changes in France.

That covers the major markets but as you can see it won't really amount to a huge increase. Unfortunately we don't do any tracking in the RoW, and data is hard to find for it, so either the game has a surprisingly high digital attach rate or Switch is doing better than expect in the RoW, in which case the solution is an adjustment to our extrapolation for it, but like I said in the previous post I need some evidence for that before I'd be able to make a successful case for changing the calculations to Brett.

 

@Poweranimals - Keep in mind the Nintendo figures include digital. But yes, some of them are undertracked (and iirc from when I last checked, one or two are also overtracked). They'll be adjusted as and when I get to them, while I'm going through each region making changes.