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Forums - Sales Discussion - Official Software Adjustments Thread

This week's adjustments (as with the last few, all are for Germany unless otherwise stated):

Increases
Uncharted 4: A Thief’s End (PS4)
No Man’s Sky (PS4)
Yoshi's Woolly World (Wii U)
Far Cry: Primal (PS4)
Far Cry: Primal (Xone)
Doom (PS4)
Tom Clancy's The Division (PS4)
Forza 7 (Xone - US)
NHL 18 (Xone – US)
NHL 18 (PS4 – US)
Gran Turismo 6 (PS3 – UK)

Decreases
FIFA 17 (PS3)
FIFA 17 (Xone)
Super Mario Maker (WiiU)
Tom Clancy's Rainbow Six: Siege (PS4)
Tom Clancy's Rainbow Six: Siege (Xone)
New Style Boutique 2 - Fashion Forward (3DS)
Anno 2205 (PC)
The Elder Scrolls V: Skyrim (PS4)
The Elder Scrolls V: Skyrim (Xone)
Call of Duty: Infinite Warfare (Xone)
Farming Simulator 17 (PC)
Farming Simulator 17 (PS4)
Star Wars Battlefront (2015) (PS4 – UK) yes, again
Star Wars Battlefront (2015) (Xone – UK) this one too

Last edited by Machina - on 06 December 2017

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Wow, I wasn't expecting No Man's Sky to have been undertracked.



This week's adjustments. All changes to German and untracked European countries unless otherwise stated. Next week I'll make a start on the US.

Increases:
Forza 7 (Xone)
Horizon: Zero Dawn (PS4)
Tom Clancy's Ghost Recon Wildlands (PS4)
Far Cry: Primal (PS4) – added more
For Honor (PS4)
Mass Effect: Andromeda (PS4)
Mafia III (PS4)
Call of Duty: Black Ops 3 (PS4)
Call of Duty: Black Ops 3 (Xone)
FIFA 16 (PC)
FIFA 16 (X360)
FIFA 16 (PS3)
FIFA 16 (Xone)
Madden NFL 17 (Xone)
Super Mario Odyssey (NS - other Europe) - Initial figures for Europe were too low; we increased the extrapolation for untracked European countries

Decreases:
Destiny 2 (PS4)
Destiny 2 (Xone)
FIFA 18 (Xone)
Tom Clancy's Ghost Recon Wildlands (Xone)
For Honor (Xone)
Mass Effect: Andromeda (Xone)
Crash Bandicoot N. Sane Trilogy (PS4) – only very slightly
Gran Turismo Sport (PS4)
The Last Guardian (PS4)
Resident Evil VII: Biohazard (PS4)
Resident Evil VII: Biohazard (Xone)
Minecraft (WiiU)
Minecraft (PSV)
Farming Simulator 17 (Xbox One)
Farming Simulator 17 (PS4) – was still over after last week’s changes
Call of Duty: Infinite Warfare (Xone)
Call of Duty: Infinite Warfare (PC)
Call of Duty: Infinite Warfare (PS4)
Super Mario Maker (Nintendo 3DS)
Madden NFL 17 (PS4)
Senran Kagura: Estival Versus (PS4 – US)
Tearaway Unfolded (PS4 - US)

Last edited by Machina - on 14 December 2017

Machina said:

This week's adjustments. All changes to German and untracked European countries unless otherwise stated. Next week I'll make a start on the US.

Increases:
Forza 7 (Xone)
Horizon: Zero Dawn (PS4)
Tom Clancy's Ghost Recon Wildlands (PS4)
Far Cry: Primal (PS4) – added more
For Honor (PS4)
Mass Effect: Andromeda (PS4)
Mafia III (PS4)
Call of Duty: Black Ops 3 (PS4)
Call of Duty: Black Ops 3 (Xone)
FIFA 16 (PC)
FIFA 16 (X360)
FIFA 16 (PS3)
FIFA 16 (Xone)
Madden NFL 17 (Xone)
Super Mario Odyssey (NS - other Europe) - Initial figures for Europe were too low; we increased the extrapolation for untracked European countries

Decreases:
Destiny 2 (PS4)
Destiny 2 (Xone)
FIFA 18 (Xone)
Tom Clancy's Ghost Recon Wildlands (Xone)
For Honor (Xone)
Mass Effect: Andromeda (Xone)
Crash Bandicoot N. Sane Trilogy (PS4) – only very slightly
Gran Turismo Sport (PS4)
The Last Guardian (PS4)
Resident Evil VII: Biohazard (PS4)
Resident Evil VII: Biohazard (Xone)
Minecraft (WiiU)
Minecraft (PSV)
Farming Simulator 17 (Xbox One)
Farming Simulator 17 (PS4) – was still over after last week’s changes
Call of Duty: Infinite Warfare (Xone)
Call of Duty: Infinite Warfare (PC)
Call of Duty: Infinite Warfare (PS4)
Super Mario Maker (Nintendo 3DS)
Madden NFL 17 (PS4)
Senran Kagura: Estival Versus (PS4 – US)
Tearaway Unfolded (PS4 - US)

Did you also made an adjustment of some other Switch games? For instance 1-2-Switch was last week around 30000 units short of being over a million. According to the weekly global charts it did less than 35000 units. Now it is standing at 1025000 units. Did it got an adjustment of around 20000 or is there a mistake?

Also Symbio63 mentioned in his last post of his thread that something seem to be odd about the numbers of Switch games:

http://gamrconnect.vgchartz.com/thread.php?id=231643&page=2



It seems Zelda BOTW has been adjusted up, too!



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Yeah, Zelda was at 4.07M last week and is now at 4.27M. Weekly global sales indicates less than 100k though...

I have another question about game LTD numbers for switch games. Those can generally be found here : http://www.vgchartz.com/platform/83/nintendo-switch/

There is one released game that is not in the database : -Romance of the Three Kingdoms 13
There is one released game that is in the database but with no numbers : -Soldam Drop, Connect, Erase

I can totally understand that some minor games like those can be overlooked but my question is about games that do have numbers in their individual page but which do not appear in the switch LTD page.

Here is a list : - Syberia, - Tiny Barbarian DX, - Dragon Quest X All in one Package, - Winning Post 8 2017, - Just Dance 2018, - Champion Jockey Special, - Poi, - 88 Heroes 98 Heroes Edition.

Their global sales can be found on their individual game page but they do not appear right under the game name here as they should (and this is probably linked to the fact the sales do not appear in the switch LTD page)

Question is : Is it a known bug ? Is it easily fixable ?




XD84 said:
Machina said:

This week's adjustments. All changes to German and untracked European countries unless otherwise stated. Next week I'll make a start on the US.

Increases:
Forza 7 (Xone)
Horizon: Zero Dawn (PS4)
Tom Clancy's Ghost Recon Wildlands (PS4)
Far Cry: Primal (PS4) – added more
For Honor (PS4)
Mass Effect: Andromeda (PS4)
Mafia III (PS4)
Call of Duty: Black Ops 3 (PS4)
Call of Duty: Black Ops 3 (Xone)
FIFA 16 (PC)
FIFA 16 (X360)
FIFA 16 (PS3)
FIFA 16 (Xone)
Madden NFL 17 (Xone)
Super Mario Odyssey (NS - other Europe) - Initial figures for Europe were too low; we increased the extrapolation for untracked European countries

Decreases:
Destiny 2 (PS4)
Destiny 2 (Xone)
FIFA 18 (Xone)
Tom Clancy's Ghost Recon Wildlands (Xone)
For Honor (Xone)
Mass Effect: Andromeda (Xone)
Crash Bandicoot N. Sane Trilogy (PS4) – only very slightly
Gran Turismo Sport (PS4)
The Last Guardian (PS4)
Resident Evil VII: Biohazard (PS4)
Resident Evil VII: Biohazard (Xone)
Minecraft (WiiU)
Minecraft (PSV)
Farming Simulator 17 (Xbox One)
Farming Simulator 17 (PS4) – was still over after last week’s changes
Call of Duty: Infinite Warfare (Xone)
Call of Duty: Infinite Warfare (PC)
Call of Duty: Infinite Warfare (PS4)
Super Mario Maker (Nintendo 3DS)
Madden NFL 17 (PS4)
Senran Kagura: Estival Versus (PS4 – US)
Tearaway Unfolded (PS4 - US)

Did you also made an adjustment of some other Switch games? For instance 1-2-Switch was last week around 30000 units short of being over a million. According to the weekly global charts it did less than 35000 units. Now it is standing at 1025000 units. Did it got an adjustment of around 20000 or is there a mistake?

Also Symbio63 mentioned in his last post of his thread that something seem to be odd about the numbers of Switch games:

http://gamrconnect.vgchartz.com/thread.php?id=231643&page=2

Yes the changes made to the extrapolations for European countries we don't directly track will have impacted all Switch software and it looks like they've now all shown up on the main site :)

That's why you guys are seeing LTD increases that are out of line with the weekly increase.

 

It's been clear to me for a while that all major Switch software (other than Zelda, which I've been happy with) was being undertracked, I just needed some indicator as to which specific country(ies) were the ones that needed increasing and by how much. The Super Mario Odyssey launch allowed me to recommend an extrapolation change for 'other Europe' to Brett when those figures came in (he'd previously been resistant to the idea but this finally convinced him).

I suspect there's an undertrack in other markets we don't directly track as well, but that's just a hunch - nothing I can act on unless some reliable data is published elsewhere that can support either the idea that those markets have greater market share for Switch than we assumed or, for example, Nintendo revealing worldwide digital attach rates for certain titles, which would give is a great idea of how close our estimates are to the actual retail sell-through.



Symbios63 said:

Yeah, Zelda was at 4.07M last week and is now at 4.27M. Weekly global sales indicates less than 100k though...

I have another question about game LTD numbers for switch games. Those can generally be found here : http://www.vgchartz.com/platform/83/nintendo-switch/

There is one released game that is not in the database : -Romance of the Three Kingdoms 13
There is one released game that is in the database but with no numbers : -Soldam Drop, Connect, Erase

I can totally understand that some minor games like those can be overlooked but my question is about games that do have numbers in their individual page but which do not appear in the switch LTD page.

Here is a list : - Syberia, - Tiny Barbarian DX, - Dragon Quest X All in one Package, - Winning Post 8 2017, - Just Dance 2018, - Champion Jockey Special, - Poi, - 88 Heroes 98 Heroes Edition.

Their global sales can be found on their individual game page but they do not appear right under the game name here as they should (and this is probably linked to the fact the sales do not appear in the switch LTD page)

Question is : Is it a known bug ? Is it easily fixable ?


Hmm. No I was not aware of this, and I don't know what's causing it either. Probably something to do with the site's coding. If those totals still aren't showing once the game and sales databases have been re-launched by Talon then I'll get him to look into it for us.



Machina said:
Symbios63 said:

Yeah, Zelda was at 4.07M last week and is now at 4.27M. Weekly global sales indicates less than 100k though...

I have another question about game LTD numbers for switch games. Those can generally be found here : http://www.vgchartz.com/platform/83/nintendo-switch/

There is one released game that is not in the database : -Romance of the Three Kingdoms 13
There is one released game that is in the database but with no numbers : -Soldam Drop, Connect, Erase

I can totally understand that some minor games like those can be overlooked but my question is about games that do have numbers in their individual page but which do not appear in the switch LTD page.

Here is a list : - Syberia, - Tiny Barbarian DX, - Dragon Quest X All in one Package, - Winning Post 8 2017, - Just Dance 2018, - Champion Jockey Special, - Poi, - 88 Heroes 98 Heroes Edition.

Their global sales can be found on their individual game page but they do not appear right under the game name here as they should (and this is probably linked to the fact the sales do not appear in the switch LTD page)

Question is : Is it a known bug ? Is it easily fixable ?


Hmm. No I was not aware of this, and I don't know what's causing it either. Probably something to do with the site's coding. If those totals still aren't showing once the game and sales databases have been re-launched by Talon then I'll get him to look into it for us.

Ok thanks a lot.

As those games are tracked, it would be a waste not to have them on best selling lists (even if outside of Just Dance 2018, most of those will be very low sellers).



Machina said:
XD84 said:

Did you also made an adjustment of some other Switch games? For instance 1-2-Switch was last week around 30000 units short of being over a million. According to the weekly global charts it did less than 35000 units. Now it is standing at 1025000 units. Did it got an adjustment of around 20000 or is there a mistake?

Also Symbio63 mentioned in his last post of his thread that something seem to be odd about the numbers of Switch games:

http://gamrconnect.vgchartz.com/thread.php?id=231643&page=2

Yes the changes made to the extrapolations for European countries we don't directly track will have impacted all Switch software and it looks like they've now all shown up on the main site :)

That's why you guys are seeing LTD increases that are out of line with the weekly increase.

 

It's been clear to me for a while that all major Switch software (other than Zelda, which I've been happy with) was being undertracked, I just needed some indicator as to which specific country(ies) were the ones that needed increasing and by how much. The Super Mario Odyssey launch allowed me to recommend an extrapolation change for 'other Europe' to Brett when those figures came in (he'd previously been resistant to the idea but this finally convinced him).

I suspect there's an undertrack in other markets we don't directly track as well, but that's just a hunch - nothing I can act on unless some reliable data is published elsewhere that can support either the idea that those markets have greater market share for Switch than we assumed or, for example, Nintendo revealing worldwide digital attach rates for certain titles, which would give is a great idea of how close our estimates are to the actual retail sell-through.

Thank you for your explanation and all your effort!