Mr Puggsly said:
I've considered that, but how many games would that really affect? I mean we're half way into this gen and its not like we've seen many ambitious projects pushing physics or AI in a way that blows away last gen. You may have a few examples where the bar was raised like Just Cause 3, but there isn't a lot. Shadow of Mordor's AI on last gen being a mess was not a CPU issue. I think they blamed RAM, I blame it being a bad port. And as I've mentioned before, if GPU will likely be the focus again so they can truly deliver on 4K in the 9th gen. Maybe even 8K will be a focus! So CPU may not be a massive upgrade in comparison to GPU. But we will see. Anywho, maybe there will be some exceptions that really struggle to run on X1X. But the average 9th gen game would likely run fine on X1X at 1080p, 1440p, or whatever. It appears to me what made 360 and PS3 difficult to support in the long run was lack of GPU power and RAM. |
That's because of the cpu limitations. This gen is only really good for pushing more pixels. With a better cpu we could have had Crackdown 3 type destruction in games without needing a cloud, race days on Nurburgring or Nascar with 200 cars on track, full blown rts games with the From dust engine. Please let next gen not be hobbled again by a weak cpu and too little ram. This gen both MS and Sony bet on gpgpu taking over for the cpu, yet developers don't seem too enthusiastic about that. Yet maybe when the gpu is so powerful that 4K is the norm, the extra can finally be used for gameplay improvements.
XBox One X might seem future proof right now, yet next gen it's going to be holding things back again. Tech doesn't stand still.