SvennoJ said:
That's because of the cpu limitations. This gen is only really good for pushing more pixels. With a better cpu we could have had Crackdown 3 type destruction in games without needing a cloud, race days on Nurburgring or Nascar with 200 cars on track, full blown rts games with the From dust engine. Please let next gen not be hobbled again by a weak cpu and too little ram. This gen both MS and Sony bet on gpgpu taking over for the cpu, yet developers don't seem too enthusiastic about that. Yet maybe when the gpu is so powerful that 4K is the norm, the extra can finally be used for gameplay improvements. |
The CPU requirements Crackdown 3 apparently needs is well beyond what we can expect in a console, which is generally the best specs at a modest price. I assume you haven't seen the benchmark video but its apparently using many CPUs to do those physics.
Again, what you're suggesting is more like the exception versus what developers are actually focusing on. Although, maybe we could have more ambitious CPU intensive projects with the cloud. But developers aren't even focusing on that. Although, bear in mind the PS3 did have MAG, 256 players!
The X1X struggles to maintain 4K even with games designed for vastly inferior GPUs. If next gen hardware makes the jump to 12TF, then 4K should become pretty standard. But graphics will also improve so who knows how standard it will be. Also consider the Pro and X1X are doing 1080p to hit 60 fps in some games.
I don't know how future proof the X1X truly is, but I do believe it will run the average 9th gen game unless CPU becomes a big issue. Which I don't really expect.
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