| Bajablo said: made an account and commented :) |
Thank you everyone for lending your voice. Latest update has it!
Victory!

Gyro-aiming's awesome and more shooters need this.
I will never understand people wanting to control a game with less than 1:1 controls when the option for 1:1 controls is there.
| irstupid said: Anyone know how hard it is to implement gyro aiming in a game? But that would be my one request for Doom. I will never buy a shooter if it isn't either gyro aiming or keyboard/mouse. |
Shouldn't be too hard for the original team on the game, maybe a little harder for a separate porting dev. At least from the technical side. Input schemes can be tricky and and influence the gameplay. Getting that sorted out might be more difficult. Or it just fits. Can't say from here, would need to try to really decide that.
Well, I guess it's finally tme to crack my copy of DOOM open!
Glad I waited.
| KLAMarine said: Can't be hard. Honestly, it should be as easy as mapping actions to buttons. |
It is easy, but not that easy. You have to balance it around the numbers that your gyro gets you rather than the numbers a mouse would give you and gyros needs a bit of interpretation so that it isn't constantly shaking from your hands not being robot still.
Looks like I'll be getting Doom for the Switch then. And Wolfenstein if that game follows suit.
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