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irstupid said:
Anyone know how hard it is to implement gyro aiming in a game?

But that would be my one request for Doom. I will never buy a shooter if it isn't either gyro aiming or keyboard/mouse.

Shouldn't be too hard for the original team on the game, maybe a little harder for a separate porting dev. At least from the technical side. Input schemes can be tricky and and influence the gameplay. Getting that sorted out might be more difficult. Or it just fits. Can't say from here, would need to try to really decide that.



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