Mnementh said:
DonFerrari said: Unless as you guys pointed out the game is so bland and boring on it's own that if striped of its hard mode it would be a pile of **** and you don't want people that don't appreciate the hard part. |
Games are different. Different games create enjoyment out of different feelings they incite in the player. Would you say a horror game gets better by addition of cute kittens? Or a cute game by adding a horrible monster? The games are ley on different feelings they create in the player, and additions that strengthen that are a good thing, additions that weakens that are bad.
Souls games rely on challenge. And yes, they actually do not have much besides it. But challenge in itself creates good feelings of accomplishment. Easy mode would water it down, while it would actually no fun for the players crying for it: without challenge Souls has really not much left. But many other games are one trick ponies too: funny or sad or fearsome. Watering down the one main feeling the game tries to create is basically destroying the enjoyment. But if you like it: yes, without challenge the game is too bland and boring. As Uncharted without cut-scenes.
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I do understand that it's silly to have poneis in TLOU or zombies in my little poney. But having a mode that turns all seekers of TLOU in teddy bears wouldn't damage the base game as you don't need to use it.
So yes the point of Dark Souls is the challenge, the point is what is challenging for some people isn't for another. I can get gold on almost all tracks and challenges on Gran Turismo, while some people already find it fucking challenging to get bronze, and both can enjoy the challenge of overcoming what is their perceived limit while not reaching the next challenge (as in case I can't beat gold on RBR challenge of GT5).
So having easier modes on Dark Soul would mean to a less skillfull person a similar challenge that is for you the current way, or putting an ever higher difficult would make someone really skillfull on it to feel the same challenge as you.
AngryLittleAlchemist said:
DonFerrari said: I find it terribly funny of how people are over defensive of Dark Soul and similar games "difficult modes". |
Dark Souls does not have a difficulty mode. That was the point of the discussion. I have a hard time chalking up people who defend Dark Souls stance on difficulty as .. "elitists" when the arguments are never get gud, but rather points of substance (unlike your comment). If you are going to grossly misrepresent a community , and not even make a valid point against a stance .. rather you just trash it, then don't say anything at all tbh.
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Do you swear it doesn't have a difficult selection? I know that. I'm talking about games that possess similar challenge (be it as sole difficult or special difficults, if doesn't really matter).
So give me your points of substance on why it is unacceptable that people of less skill get a lower difficult where they can fell challenged but not "forbidden" to play.
Because the way you put would be quite similar to GT only allowing you to play and win if you are capable of running the lap times of world champion, or SF only allowing pro players to fell rewarding challenges.
"Every single game" can get modes of less and higher difficult without damaging the core gameplay and allowing the fans of it to appreciate the game.
You yourself were complaining about changes they made to please to a higher audience. So why would you be against they having a mode that preserved everything you loved on DS and another that have the changes you didn't like but made it more acessible?
TLOU got the Grounded difficult that is probably how it really should be played and is challenging as fuck. Anyone is wellcomed to try it, but you can keep playing the regular game on other difficults that present the challenge that you find satisfying.
We as gamers don't need to impose on others to enjoy the game the same way.