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Mnementh said:
freebs2 said:

It's a little bit more complicate than that, I wouldn't agree considering video games as art by definition. Also Dark Souls has made its own shares of compromises too in name of wider market appeal, expecially with later entires. But I generally agree with you, and watering down difficulty in order to make a game more accessibile - expecially if that means rendering many of tha game's main mechanics irrilevant - goes against any kind of artisitc integrity.

As for the OP, I find it contradictive that people pays 300$+ for a game machine and 60$+ for a game only to water down game play mechanics and design since they spoil the enjoyment of narrative. All of this while there so much more cost and time efficient mediums to convey narrative.

Hey, that brings me an idea. Would an option be OK to remove sexual content from the story or violence? I mean, it is just an option, that wouldn't hurt the game, amirite? Or better even, an option to remove the obnoxious cutscenes from the game! Uncharted would find so much more gamers, if they add an option to remove cutscenes, wouldn't they?

Why not? Mortal Kombat had the option to remove blood for a long time. Also a lot of games (UC included) allow you to skip cutscenes. So I have no issue with they having an option to remove all cutscenes if anyone want to use it, what would be the issue if someone wants to spoil their own experience?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."