By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Millions of Consoles Sold VS Game Library Size

JRPGfan said:
mountaindewslave said:

yeah Gamecube was a bit of a beast in terms of software available

This is a list of 661 games released for the GameCube video game system.

https://en.wikipedia.org/wiki/List_of_GameCube_games

 

It doesnt seem like a "beast" in terms of software availablity.

Playstation 2, had over 2500+ PS2 games.

Its almost like this metric is totally useless



Around the Network
etking said:

Really interesting. All failed consoles, including SAT, DC and Xbox (outside of the US), have the highest numbers. The nubers also seem to indicate the level of failure.

It means your numbers remained high because they didn't have the length of time and sales numbers needed to see those numbers drop , early console life sees an influx of games to a new system at a much higher rate than later in the consoles cycle ,this was even more so for the likes of PS1, because it was essentialy a clean slate you had a slew of new games coming from every direction all trying to impact the system, this with Sony buying up UK developers who now focused on PS with their old and new IP's rather than amiga , atari st and PC also helped inflate those numbers.

Now has time goes on this rush tends to lessen has each new console is seen as more of a continuation from the last one rather than a new beginning.



Research shows Video games  help make you smarter, so why am I an idiot

trent44 said:
vivster said:

You could also correlate the ratios to the hardware power of the console. Apparently a powerful console no matter their userbase will still gat a certain baseline of games. The Sega consoles, GC and Xbox were all particularly powerful within their generation.

Maybe because it's easier to port onto strong hardware? I guess we'll never know.

Hardware power is difficult to quantify on a standardized scale. The best I could imagine is some sort of composite score of a console relative to the composite score of the best PC build available the day that console launched.

But, even then composite test methods arent even entirely indicitive of hardware power across day and date hardware with a different OS... Much less, the vast span of achitecture changes that have occured across all the console generations, and thats before even getting into game engine optimizations for each platform, etc.

In a sense, we would probably only have the same general guess as to which console was more powerful that each other without a proper standardized scale to compare ratios of how much that effects things.

It is easy to quantify with the examples I mentioned. And it's even easier today when certain consoles are so far behind the curb that it's not even funny anymore.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

"Games per million" lol. Games per console would've been too easy and explicit, right?



Game of the year 2017 so far:

5. Resident Evil VII
4. Mario Kart 8 Deluxe
3. Uncharted: The Lost Legacy
2. Horizon Zero Dawn
1. Super Mario Odyssey

Basically, the less popular the system, the larger its game library will be relative to systems sold.



Around the Network
vivster said:
JRPGfan said:

Id say the big numbers are the take aways.

Dreamcast at 77 score is telling, it was the last system they sold... it basically killed sega as a console manufacturer.

Look at the first Xbox, at 42.4 score... again not really a well recived console.

The XB360 is where MS fixed things and sales went well again and, thats back to a 14.2 score.

 

So basically if your console scores over 30 in this "metric" your console is in a dangerzone.

You could also correlate the ratios to the hardware power of the console. Apparently a powerful console no matter their userbase will still gat a certain baseline of games. The Sega consoles, GC and Xbox were all particularly powerful within their generation.

Maybe because it's easier to port onto strong hardware? I guess we'll never know.

No, it's the low sales of the hardware. Some basic game support leads to high numbers in these metrics, if the consoles sells bad. The number is more interesting for more successful consoles.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

trent44 said:
Mnementh said:

@OP: Thanks for the thread. Which is your source for overall game library size?

I used Vgchartz.com for total hardware sales of each console, and wikipedia.com for game library sizes, which can be found on each of the "List_of_(console)_games" pages.

If there are better and equally accessable sources that you know of, I would like to know.

I don't know sources at all, that's why I asked. Thanks for the information.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]