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Forums - Gaming Discussion - Best explanation why Zelda BotW is great

Give me a few minutes and I'll talk about everything from being trapped in a sandstorm, jumping from rock to rock to avoid a Lynel or the sheer joy I get from hopping from tree to tree in the forest for hunting or ambushing.



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TheLastStarFighter said:
Slarvax said:

Assuming there are no blacksmiths (which no, there are none) most of the weapons are around 100 years old. Story wise, I would expect this to be cause all blacksmiths were either in Hyrule Castle or part of the Royal Guards, which died when Ganon took over the Guardians. 

Now crafting and repairing, I really don't get why it isn't in the game. I have my theory that the minerals you get where at some point in development used to craft your own weapons, because when you look at it they're the items with the least uses in the game (selling, some sidequests, and upgrading), but they probably couldn't implement it or ran out of time. There is some special crafting though, the Anti-guardian items. Probably the coolest weapons in the game.

There are four blacksmiths in the game.  They repair the 5 story weapons you get in the game.  They take diamonds to repair.  I wouldn't be surprised if you're right though, the lesser gems were probably for fixing lesser items and they eventually said, why bother?  It would slow down the game.

I never really bothered with them. Had they let me build any weapon that I wanted, and (this is what annoys me) with any buffs at an extra cost, then blacksmiths would've been cool to have in game. But nah, they just make 1 specific weapon which, if my memory serves me, they aren't even that good.

Also the fact that you can pick up any weapon from enemies and weapons out in the wild would break a blacksmith economy. "Why would I use a blacksmith if I can just find so many weapons in the wild, at no price?" They would've made blacksmith exlusive weapons... which, wouldn't you know it, they exist in BotW!

Also, I find it awesome that I can throw my breaking weapon at an enemy, pick up their weapon and then use it against them. And that only works with the current system that it has.

Honestly, the buffs in weapons being RNG is the worst design choice in BotW. It's so weird, and stupid.



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I don't need a video telling me why Zelda is great. I already know from playing it myself ; D

I did watch it though, and while it was good, I felt it went on longer than it should, and I don't think some of his points hold up well either.



 

              

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I don't like the game at all, and an 18 minute video isn't going to convince me otherwise.



Majin-Tenshinhan said:
I don't like the game at all, and an 18 minute video isn't going to convince me otherwise.

Good for you!



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mZuzek said:
This video should be seen by everyone who complains about Nintendo consoles not having trophies or achievements or stuff like that. It just takes all the joy out of it, really.

Clicking a button that turns off notifications takes the joy out of gaming?



The weapon degradation system might annoy some people but it works for BotW and keeps it balanced.

RPGs usually reward the player by giving them XP after they defeat enemies. Zelda on the other hand rewards the player for exploration. While the XP system in other games makes early areas in the game easy, In Zelda those areas will still be challenging after some time if the player's weapons break and they eventually have to use the weapons available in that area.

Not saying it's perfect. I'm just trying to say that it works. The combat is decent but the enemy variety is lackluster, so managing your weapons during combat adds more at stake to each encounter but I often find myself just running past most enemies because I don't want to break my weapons.



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mZuzek said:
pokoko said:

Clicking a button that turns off notifications takes the joy out of gaming?

Yes.

How? Trophies and Achievements are awesome especially if the game makes some of them secret



AngryLittleAlchemist said:
vivster said:

18 minutes to say why the game is great. I only need a few words to explain how the game ruined itself with pointless mechanics. Doesn't matter how many things a game does well when the things it does terribly are so bad that it makes you want to quit it.

And those are? 

 

Mar1217 said:
AngryLittleAlchemist said:

And those are? 

You missed a good chunk of march I guess xD He was all over the breaking weapons mechanic

The funny thing is that wasn't what made me quit the game for good. I love open world games for the freedom they give you. I will roam around kill some dudes, explore a bit and roam around more. That's for me the definition of freedom and open world.

Then the game barges in and tells you that you cannot use your weapon that you found and that you love anymore. It's saying, you better not kill those dudes or I'm gonna take away your stuff. That's already quite weird to actively discourage me to engage with the world. The Gothic series does the same thing but it uses actual gameplay, story and world design to do it instead of implementing a simple break switch.

But as if that wasn't enough it then starts to to tell me where I can and can't go and when I can and can't go to some place. We'll gonna give you an awesome climbing mechanic but we will only let you climb when we tell you to. That's a bit bossy and kinda against what an open world is supposed to represent I thought to myself. Then it started to rain every 5 minutes and I decided this open world game does not want me to open world so I'm just gonna let it alone.

So in a sense, I didn't quit the game, the game just didn't want me to play it anymore.

Making the player wait to for no reason is what shitty mobile games do. And even in shitty mobile games they give you the option to skip your waiting time, which makes BOTW an even worse offender. I know the Switch is supposed to be a mobile console but that doesn't mean it has to act like one.

Good thing there are still real open world games out there that don't Nintendo the fun away from you.



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vivster said:
AngryLittleAlchemist said:

And those are? 

 

Mar1217 said:

You missed a good chunk of march I guess xD He was all over the breaking weapons mechanic

The funny thing is that wasn't what made me quit the game for good. I love open world games for the freedom they give you. I will roam around kill some dudes, explore a bit and roam around more. That's for me the definition of freedom and open world.

Then the game barges in and tells you that you cannot use your weapon that you found and that you love anymore. It's saying, you better not kill those dudes or I'm gonna take away your stuff. That's already quite weird to actively discourage me to engage with the world. The Gothic series does the same thing but it uses actual gameplay, story and world design to do it instead of implementing a simple break switch.

But as if that wasn't enough it then starts to to tell me where I can and can't go and when I can and can't go to some place. We'll gonna give you an awesome climbing mechanic but we will only let you climb when we tell you to. That's a bit bossy and kinda against what an open world is supposed to represent I thought to myself. Then it started to rain every 5 minutes and I decided this open world game does not want me to open world so I'm just gonna let it alone.

So in a sense, I didn't quit the game, the game just didn't want me to play it anymore.

Making the player wait to for no reason is what shitty mobile games do. And even in shitty mobile games they give you the option to skip your waiting time, which makes BOTW an even worse offender. I know the Switch is supposed to be a mobile console but that doesn't mean it has to act like one.

Good thing there are still real open world games out there that don't Nintendo the fun away from you.

You're completely overblowing the Durability mechanic. I was *consistently* finding better weapons than I previously had. It's not like you get 4 ultra powered weapons early in the game and then they just break. Pretty much every weapon that breaks is in high quantity or has a better equivalent. Most of the better weapons in the game have more durability anyways. 

What are you talking about? I haven't explored *all* of the game yet but I've explored a lot of it and it never restricted where I went. Unless you're talking about rain or snow and heat. In which case you just make an elixir for Snow and heat or make food based on it, or use a fire weapon or ice weapon on wildlife. The raining can get annoying but it only rains consistently in specific areas(there's a tropical area which ... is obviously going to have rain, and the Kakariko Village pretty consistently has rain). There's not a lot of places outside of that though. Again I'm not saying your wrong, i'm just curious how these are so big in your mind. The thunder is probably my biggest problem with the game tbh.

And about "Real open world games" - there's honestly not a whole lot. Ubisoft, Bethesda, and the like suckkkkkkkkkkkkkkkkkkkkkk at open world games. I did hear Deus Ex Mankind Divided had a good open world though, but you'd have to put up with it's smaller scale, which seems like a cool concept to me.