The weapon degradation system might annoy some people but it works for BotW and keeps it balanced.
RPGs usually reward the player by giving them XP after they defeat enemies. Zelda on the other hand rewards the player for exploration. While the XP system in other games makes early areas in the game easy, In Zelda those areas will still be challenging after some time if the player's weapons break and they eventually have to use the weapons available in that area.
Not saying it's perfect. I'm just trying to say that it works. The combat is decent but the enemy variety is lackluster, so managing your weapons during combat adds more at stake to each encounter but I often find myself just running past most enemies because I don't want to break my weapons.
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