fatslob-:O said:
Mnementh said:
This is a lame argument, as you could say the Atari wasn't the trendsetter because NES had 80m vs. the 30m.
But well, let's take a look how Atari came into existence:
"On June 27, 1972, the two incorporated Atari, Inc. and soon hired Al Alcorn as their first design engineer. Bushnell asked Alcorn produce an arcade version of the Magnavox Odyssey's Tennis game,[15] which would be named Pong."
https://en.wikipedia.org/wiki/Atari#Atari_Inc._.281972.E2.80.931984.29
They made another arcade based on the Magnavox already, and this game - Pong - became three years later their entry-ticket into the home console market. 1975 as they released Pong Magnavox discontinued the first Odyssey to start the Odyssey series, follow-up consoles. As far as I see it no home gaming system came to market before 1975, for three years the Magnavox Odyssey was alone on the market. 1975 and 76 multiple companies decided to release a home game system. Why do you think is that? Because they saw the potential of the Odyssey and wanted some part of it.
For bonus points: 1974 Magnavox started selling Odyssey in Japan - through a license deal. The partner was ... tada ... Nintendo.
Probably a home console market would've come into existance, but without Ralph Baer and the Odyssey it would've happened years later and already with a firm competition from PC-gaming. Without Atari on the other hand the market would've simply be dominated by Coleco, Epoch, Magnavox, Fairchild, Mattel, or any of the other companies that entered the newly created market alongside Atari.
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Huh ? I also don't remember the NES selling 80m units either, it was closer to 62m units ...
The Magnavox Odyssey straight up wasn't even a tiny blip in the market place whereas the Atari 2600 had as high as a 10% penetration rate at the time in the US ...
You're mistaken if you think I'm downplaying the contributions the Odyssey made and I highly doubt Atari could've easily been substituted by just about any other console manufacturer at the time ...
Fairchild didn't care about making software hence it's paltry library and it sold less than the first Magnavox in the end and the rest of the players we're too late ...
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Sorry, yes, I mixed up the numbers. My main point stays: that the numbers alone don't say anything about significance.
The first movers are usually a tiny blip compared to the market if properly covered. The first movers have to test out things, establish for customers that the possibility for this type of product even exists and so on. That is why first movers usually don't seem to be big in hindsight. But the 350K sales for Odyssey were more than enough to prove that a market for home gaming systems is sustainable. That was the important part.
And Atari on the other hand - it came into the market together with a lot of other contenders. Not only fairchild. 1975 and 1976 saw a lot of new contenders. Without Atari one of them would've been market leader. To be precise: the first Atari-system (Home Pong) sold only 150K and was outsold for instance by Colecos Telstar. 1975 also Magnavox discontinued the original Odyssey- but for a series of Odyssey machines (Odyssey 100, Odyssey 200 and so on). Ataris sales champion 2600 was really late, it started in 1977. So it is easy to see, that Atari could've been replaced easily. Also the game that pushed Atari a lot was Pac-Man, a licensed game. Someone would've probably done that. I would assume without Atari Coleco and Magnavox would've fought for market leader, but that is speculation.
But while Atari could've been easily replaced, without Ralph Baer and the Brown Box (that became the Odyssey) the market would've been created at that point. Atari, Coleco, Mattel, Fairchild - they all tried this because the Odyssey showed this is possible. Without it it would've taken years and at that point would've been met with serious competition of PC-gaming. Console gaming would look very different.
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