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JWeinCom said:
CaptainExplosion said:

Just expecting Nintendo to screw this up.

Screw up... what exactly? 

Whatever comes after the Switch. Every time Nintendo has a best-selling system of a generation they get careless and screw up the successor. Happened with the N64, happened with the Wii U, and now I'm afraid of them doing it a third time.



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CaptainExplosion said:
JWeinCom said:

Screw up... what exactly? 

Whatever comes after the Switch. Every time Nintendo has a best-selling system of a generation they get careless and screw up the successor. Happened with the N64, happened with the Wii U, and now I'm afraid of them doing it a third time.

Eh..? Ok, but I'm still not seeing the connection.



CaptainExplosion said:
JWeinCom said:

Screw up... what exactly? 

Whatever comes after the Switch. Every time Nintendo has a best-selling system of a generation they get careless and screw up the successor. Happened with the N64, happened with the Wii U, and now I'm afraid of them doing it a third time.

"Every Time" 

It happened once with the WiiU. Before that it was a steady, gradual decline. What are you even talking about? 

NES - 61.91 Million

SNES - 49.10 Million

N64 - 32.93 Million

GCN - 21.74 Million

WiiU - 13.56 Million

That was a pretty steady decline, which was probably more to do with market trends and better competition than anything directly on Nintendo's part. Nintendo had virtually no competition, SNES had Genesis which sold 34.06 Million. N64 had Playstation, which sold 102.49 Million, and Gamecube had PS2 which sold a record 158.70 and Xbox which sold 24.65 Million on its own. Y'all can theorize all you want about shit but like, the Wii was the outlier here, not the WiiU. 

The Switch is in a similar position to the Wii, but it has more in common with their handhelds than anything else at this point, which is all over the place in terms of sales. 118.69 million, 81.51 million, 154.02 million, 75.94 million, then Switch at 109.25 and counting. (I am so ready for it to burst past the GB to become the 3rd best selling platform according to VGC). 

Point is, you're attributing patterns inaccurately. Home consoles have been on a steady decline with the Wii being the outlier and handhelds have been bouncing up and down with each generation, currently ending with a pretty damn high point. 

**Edit** Oh, and WiiU had both the PS4 (which is at 116.93 million currently) and the Xbox One (which is at 50.53 Million, currently). so, like, yeah, a lot of it has to do with the success of the competition and Nintendo's steadfast nature. Again, Wii was the exception and the outlier, not the WiiU. Because Wii not only was their best console to that point, but also competed against the most competitive generation yet (Though I genuinely think a Switch/PS5/XSX generation will be even more competitive and higher overall.)



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

Shatts said:
IcaroRibeiro said:

Thinking about what I dislike in Persona, it's clearly the lack of replayability. I've beaten the original game and beaten Royal (which combined means over 200 hours of gameplay) but can't manage to start again even though I would really like to play the palaces again. I retried Royal two times and in both cases stopped in first palace

You can argue it's the best, but if you are a long time player, it can be the worst because it works as a tutorial. You don't need a tutorial if you already know how to play the damn game 

It's spend an obscene amount of time with a plot that I already know and mostly I can't skip. If you speed up dialogue whatever you get is an tremendous amount of time looking for the character saying nothing on the screen  it words nothing to mention you often need to interact giving answers that don't affect the story which make things really a drag

I don't have any hope to see this fixed in Persona 6, I guess they are purposefully trying to make games that can only be fully appreciated when playing once

I guess it comes down to preference, but I don't think replay value matters as much. Some are created for that one time experience and that's what makes it good. 

It might be just me but I tend to have more fun replaying linear, "repetitive" games than I do games that are too open. I've played through Persona 5 three times, had a blast each time and am looking forward to going through it again. Whereas something like Breath of the Wild, I miss playing it for the first time because it hasn't been exciting for me afterwards.

Also I highly disagree on the first palace being the best. It's one of the best story-wise, but probably one of the most boring gameplay-wise, for the reasons stated above. The level design is very simplistic and the whole thing feels like a tutorial. I agree it's super impactful and a great way to open the game but for me the most impactful story arc was in the 4th palace, which had great gameplay too.




I make music, check it out here on Bandcamp, Spotify, and Youtube!

I read in Resetera that Persona 3 and 4 are not getting physical releases on any platform

Last edited by Link_Nines.XBC - on 30 June 2022

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Runa216 said:
CaptainExplosion said:

Whatever comes after the Switch. Every time Nintendo has a best-selling system of a generation they get careless and screw up the successor. Happened with the N64, happened with the Wii U, and now I'm afraid of them doing it a third time.

"Every Time" 

It happened once with the WiiU. Before that it was a steady, gradual decline. What are you even talking about? 

NES - 61.91 Million

SNES - 49.10 Million

N64 - 32.93 Million

GCN - 21.74 Million

WiiU - 13.56 Million

That was a pretty steady decline, which was probably more to do with market trends and better competition than anything directly on Nintendo's part. Nintendo had virtually no competition, SNES had Genesis which sold 34.06 Million. N64 had Playstation, which sold 102.49 Million, and Gamecube had PS2 which sold a record 158.70 and Xbox which sold 24.65 Million on its own. Y'all can theorize all you want about shit but like, the Wii was the outlier here, not the WiiU. 

The Switch is in a similar position to the Wii, but it has more in common with their handhelds than anything else at this point, which is all over the place in terms of sales. 118.69 million, 81.51 million, 154.02 million, 75.94 million, then Switch at 109.25 and counting. (I am so ready for it to burst past the GB to become the 3rd best selling platform according to VGC). 

Point is, you're attributing patterns inaccurately. Home consoles have been on a steady decline with the Wii being the outlier and handhelds have been bouncing up and down with each generation, currently ending with a pretty damn high point. 

**Edit** Oh, and WiiU had both the PS4 (which is at 116.93 million currently) and the Xbox One (which is at 50.53 Million, currently). so, like, yeah, a lot of it has to do with the success of the competition and Nintendo's steadfast nature. Again, Wii was the exception and the outlier, not the WiiU. Because Wii not only was their best console to that point, but also competed against the most competitive generation yet (Though I genuinely think a Switch/PS5/XSX generation will be even more competitive and higher overall.)

Wii U was also quickly dropped. I'm sure it could pull Game Cube+ numbers if Nintendo keep investing on them, but they (wisely so) decided to screw all that and focus on Switch



CaptainExplosion said:
JWeinCom said:

Screw up... what exactly? 

Whatever comes after the Switch. Every time Nintendo has a best-selling system of a generation they get careless and screw up the successor. Happened with the N64, happened with the Wii U, and now I'm afraid of them doing it a third time.

Didn't happen with the SNES, GBA, DS, 3DS and Switch. So this means Nintendo followed up a winner with another winner five times, compared to two occasions where a successor to a winning system didn't win.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Finished my first playthrough of Three Hopes on the Black Eagles route. Took me almost 42 hours with almost all battles finished with an S rank; ultimately, I didn't go for all S ranks because I noticed that I somehow forgot to clear one area in chapter 13 or 14, so I couldn't play that particular battle at all anymore and then stopped caring to get it done before starting over on a different path.

New game plus is what I had hoped for: Virtually everything gets carried over. The sole exception is the key item that you can give a character of your choice, provided you have an A support with them. But this once-per-playthrough item is meant to be used anyway. All other items, gold and weapons carry over.

You automatically keep all EXP for class and skill mastery. You can choose to carry over support progress. Character levels could be reset/changed on the initial playthrough already, so new game plus influences nothing here.

The two missing options in the menu where you spend your renown in the base camp are thankfully not anything like what they were in Three Houses. If you remember, you needed tons of renown to reestablish progress from a previous playthrough. But in Three Hopes, it's just a small selection of unique weapons and accessories, and at a low cost to boot. There's one more thing, but I am not going to spoil it; all I'll say is that if you didn't spend any of your renown on stat boosters on your first playthrough, you should have enough renown to get that stuff too.

It's also nice that all of your characters keep their equipment (class, skills etc.) exactly as it was when you start a new game plus, and you can access all these characters in the inventory screen even when they are locked out for story reasons, so you can still switch equipment without any restrictions.

The only stupid thing in all of this is the once-per-playthrough item, because there are so many characters in this game. Only relevant for the daunting task of 100% completion, but still, it bugs me. Now if only this item could be bought with renown as many times as you want after you've cleared all paths of the game, that would be something.

...

My verdict for Three Hopes is that it's the best Nintendo Warriors game so far. It has a coherent story and retains all the good things of Three Houses that could be retained in a Warriors game. All characters being able to access almost all classes means that every character can be cool to play as. The ecosystem within the game is thought through as everything you collect can be used for something, either through selling or trading. The gameplay is fun, especially because the characters you give orders to are actually able to fulfill their objectives in a timely manner, unlike in previous Nintendo Warriors games where it could take them minutes.

I am still not a fan of the whole camp idea in a Fire Emblem game, because all of it could be done faster via plain menus. However, Three Hopes wastes a lot less time than Three Houses. Not only because you can grind support and class EXP in the camp, but also because each chapter has a multitude of actual story battles instead of just a single one.

Last, but not least: Koei-Tecmo has finally been able to reduce the loading times a lot. This makes going back and forth between the camp and battles a breeze, because it happens only occasionally that an actual loading screen pops up, and when it does, it's much quicker than what it used to be in the other Nintendo Warriors games.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

RolStoppable said:

Finished my first playthrough of Three Hopes on the Black Eagles route. Took me almost 42 hours with almost all battles finished with an S rank; ultimately, I didn't go for all S ranks because I noticed that I somehow forgot to clear one area in chapter 13 or 14, so I couldn't play that particular battle at all anymore and then stopped caring to get it done before starting over on a different path.

New game plus is what I had hoped for: Virtually everything gets carried over. The sole exception is the key item that you can give a character of your choice, provided you have an A support with them. But this once-per-playthrough item is meant to be used anyway. All other items, gold and weapons carry over.

You automatically keep all EXP for class and skill mastery. You can choose to carry over support progress. Character levels could be reset/changed on the initial playthrough already, so new game plus influences nothing here.

The two missing options in the menu where you spend your renown in the base camp are thankfully not anything like what they were in Three Houses. If you remember, you needed tons of renown to reestablish progress from a previous playthrough. But in Three Hopes, it's just a small selection of unique weapons and accessories, and at a low cost to boot. There's one more thing, but I am not going to spoil it; all I'll say is that if you didn't spend any of your renown on stat boosters on your first playthrough, you should have enough renown to get that stuff too.

It's also nice that all of your characters keep their equipment (class, skills etc.) exactly as it was when you start a new game plus, and you can access all these characters in the inventory screen even when they are locked out for story reasons, so you can still switch equipment without any restrictions.

The only stupid thing in all of this is the once-per-playthrough item, because there are so many characters in this game. Only relevant for the daunting task of 100% completion, but still, it bugs me. Now if only this item could be bought with renown as many times as you want after you've cleared all paths of the game, that would be something.

...

My verdict for Three Hopes is that it's the best Nintendo Warriors game so far. It has a coherent story and retains all the good things of Three Houses that could be retained in a Warriors game. All characters being able to access almost all classes means that every character can be cool to play as. The ecosystem within the game is thought through as everything you collect can be used for something, either through selling or trading. The gameplay is fun, especially because the characters you give orders to are actually able to fulfill their objectives in a timely manner, unlike in previous Nintendo Warriors games where it could take them minutes.

I am still not a fan of the whole camp idea in a Fire Emblem game, because all of it could be done faster via plain menus. However, Three Hopes wastes a lot less time than Three Houses. Not only because you can grind support and class EXP in the camp, but also because each chapter has a multitude of actual story battles instead of just a single one.

Last, but not least: Koei-Tecmo has finally been able to reduce the loading times a lot. This makes going back and forth between the camp and battles a breeze, because it happens only occasionally that an actual loading screen pops up, and when it does, it's much quicker than what it used to be in the other Nintendo Warriors games.

I agree with most of this. I actually liked the Garreg Mach sections of Three Houses because it let you get to know the characters even when you weren't using them in battles. But, it did take a long time and sometimes I really just wanted to get to the actual gameplay. Being able to flip back and forth helps even though I would have liked the camp segments to have more features. But, I do like how the facilities, equipment, and upgrading characters all tie together. It's way more intuitive than the character upgrade systems in FE Warriors and Hyrule Warriors. Plus, there are more ways to develop bonds between characters aside from the main characters, so Manuela doesn't have to die alone now. 

Coherent is the right word for the story. Everything makes sense, but it just doesn't have the same impact as three houses. Particularly in the conflicts. In three houses there were deeply personal issues driving the action in addition to the general military conflict. Here, that's not really present. For instance, so far no mention has been made of Dimitri's connection to Edelgard. The story still works without it, but is just not as interesting and it doesn't feel as climactic when they battle. 



Finally, a Nintendo shareholder that knows what's important.