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firebush03 said:

Question! As somebody who doesn’t like romance in my games, would I enjoy any Fire Emblem or Xeno game?

Plots that revolve around romance or quests and such based around them? Do you mean a heavy emphasis on romance? FE in general is pretty good at just letting the player decide on that, some of the games do have a character ship element to them but the player is not really forced into follow them. XBC games have the comical situation where one of the criticisms of the games is them not following romance elements that much, XBC2 in general has one infamous flip the table moment where people got notably annoyed at the main character.

You'll be fine in either game.



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firebush03 said:

Also, I think I've got an idea as to why Nintendo has been so tight-lipped regarding their release schedule as of recent: Notice how Nintendo has only done price hikes in the times where the future release schedule is most ambiguous, i.e. right before a Nintendo Direct. If consumers know what Nintendo is planning six months to a year from now, then they'll be more likely to purchase their Switch 2 system prior to a price hike instead of right around when the new, hotly anticipated game releases. The reason Nintendo would want to avoid this is (a.) I would think they earn more profit from selling their systems at the higher price (i.e. closer to the release of the new game), and (b.) Nintendo wants hardware momentum to remain steady and strong, and not reliant on price hikes to artificially boom/bust demand.

Just look at how subdued the hardware bump was in Japan for the launch of Splatoon Radiers, for example. Those who knew they would be purchasing a Switch 2 to play this game did so prior to the price hike. Meanwhile had the game not been revealed until (let's say) June, I'd imagine the hardware bump would have been far more significant during the launch of Raiders.

Nintendo has always made more money from software sales their business model is built around it hence why their prices are steady even after years on the market, since the NES their platforms have had a 30% license fee on all third party software. This software approach is why they tend to sit on hardware for as long as possible when the userbase is buying games, S2 likely has a 8-10 planned run as selling hardware in the long run is just as good as short term spikes for them we saw this with the 3DS.



Fire Emblem Direct tomorrow. Maybe I can get some more info on whether this game will be for me..



Does Nintendo make more money from hardware or from software these days?



CaptainExplosion said:

Does Nintendo make more money from hardware or from software these days?

Software, the answer is almpst always software.  If a platform holder isn't making most of their money on software, the model makes no sense to run most of the time.  

The margins on the Switch 2 are aparently very thin or negative.  First party releases can make a lot of money fairly quickly since there's no platform fees to pay.  Even without a juggernaut outside Mario Kart, Nintendo is still making by far the most money in their gaming division from software.



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I don't think I've ever heard of a platform holder making more money on hardware than software lol



You called down the thunder, now reap the whirlwind

CaptainExplosion said:

Does Nintendo make more money from hardware or from software these days?

Always software even when we were in the era of profitable hardware the software raked in more money, Nintendo has always had license fees since the NES/Famicom as interestingly it was meant to be a first party only platform but Namco negotiated a 30% fee while Sony in the era of PS1 and PS2 didn't have license fees but made money on charging per disc printed as the format owner while the eras following they added license fees that are lower than the 30% Nintendo charges as I think they still make money off discs printed but as we're in the digital era and they're going full digital I imagine the fee structure is about to change. MS has fees as well although I don't know how much they charge, Sega would have had them as well I think their fees weren't percentage base but a fixed fee of $10 per cartridge however they were the most flexible when it came to them as companies could negotiate lower fees.



Nuvendil said:
CaptainExplosion said:

Does Nintendo make more money from hardware or from software these days?

Software, the answer is almpst always software.  If a platform holder isn't making most of their money on software, the model makes no sense to run most of the time.  

The margins on the Switch 2 are aparently very thin or negative.  First party releases can make a lot of money fairly quickly since there's no platform fees to pay.  Even without a juggernaut outside Mario Kart, Nintendo is still making by far the most money in their gaming division from software.

So the Switch 2 library isn't doing so good financially?



Dug this old relic out of deep storage for the first time since 2017 to see if it still works, fingers crossed



CaptainExplosion said:

So the Switch 2 library isn't doing so good financially?

He's talking about margins on the hardware, the S2 is quite cutting edge meaning higher costs to make and the US tariffs and memory shortage increased costs post launch so the amount of money made per console sold is very small.