The internet is full of "halfwits and fucktards", but "halfwits and fucktards" buy games. If you irritate a dedicated fanbase that is risky. Most people commenting weren't salty because it's not on Switch, they were salty because they expected so much more from an 8th generation Monster Hunter game.
"No, you're the one that got upset and pretended to imply a different meaning than what was clearly stated."
Please enlighten me about what I meant. The point I made was that better graphics and changes in gameplay mechanics does not lead the future of a game series. Pokemon Sapphire vs. Colloseum was the perfect example of this. Your theory that I was talking about graphics is silly and makes no logical sense in the overraching conversation we were having.
"Swimming combat. Swimming movement. Spotty Wii online services. Shitty controls (unless you buy the real controller for the game, in which case it's extra expensive). Ditched a number of weapons. Introduced a monster type whose entire appeal is underwater combat (meaning future installments that include it will include only half the creature, since swimming was hated). Several uninspired rip-offs of older, more interesting monsters. Should I go on?"
None of these except the last have anything to do with atmosphere, and everything to do with content. This supports my point that it was the content which made the Wii version disliked, not its atmosphere.
"Holy. Fucking. Hell. Until you address the fact that Capcom is CLEARLY TRYING TO SELL THIS WORLDWIDE, as if the worldwide simultaneous release and Xbox availability wasn't enough of a hint, I'm not discussing sales with you. Get a clue: Capcom wants this to be a Western titles, too."
Sure, but they have more to lose than they have to gain, unless this game is spectactular. It is competing directly with much better open-world RPG's now. Hence, why the traditional Monster Hunter formula is not going to die. The spin-off series is something unto itself. If it is good, then good, but I doubt it will reach the sales of the traditional series.
"Congratulations, you played through a game and completely missed the appeal and managed to not get a read on the atmosphere. That's actually impressive."
I didn't miss the atmosphere at all. The point of the game is to kill interesting monsters (with friends) -- monsters that have interesting personalities and awe surrounding them, and then finding better ways of doing it. I saw none of this in Monster Hunter Worlds trailer. I saw no towns, no sand ships, no Felyne, no other characters. The monsters are not interesting, the combat is dumbed-down, and the emphasis is instead on the interaction with the environments, which while pretty -- was never Monster Hunter's strong point, and isn't what people come back for.
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You complain that it's stagnating, then complain about change you don't like. How about instead of complaining and whining, you give a suggestion? Oh wait, you can't accurately do that since you don't have enough solid information on the gameplay to make any kind of statement to begin with . Don't come in here with your false dichotomy bullshit when all you want to do is whine and complain.
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There are plenty of ways to make the monster hunter formulae feel new and refreshing without ditching the formula entirely. Almost all of the changes in this game are for the worse, they dumb-down the content to make it palpable for the gamers who can't stand difficult games, and only like to see pretty pictures. I wanted more intricate systems, more strategy, more variety in locales, better visuals with a good art-style that feels like Monster Hunter, more expansive zones, and more variety in quests. I didn't want them to bomb what was a good thing and then give use a generic open-world title. Nope.