Hiku said:
Nintendo being part of the mobile market in Japan does not make the mobile argument irrelevant. It strengthens it. Aside from Dragonball Xenoverse 2 for home console, the same pubblisher can release or liscense the low budget Dragonball Z Dokkan Battle for mobile, which has over 150 million downloads worldwide. Big profit, low development cost. Or instead of just the high budget Final Fantasy XIII for console, Square can also release the low budget Bravely Default for 3DS. Or Project Octopath Traveler for Switch.
And where in my post did you get that idea that I suggested that these lower budget titles would not make their way to Switch? I'm suggesting that they would. We already have a few. But Nintendo have intentionally not pushed for a large scale shift in this area yet.
As for FF7 Remake, me pointing out that Square, and pretty much every other Japanese developer, have always made higher budget games for home consoles, while putting out lower budget games on portable devices, and that Final Fantasy 7 looking like Square's most demanding game yet, is not a compelling argument? But you pointing out that the significantly less demanding looking Dragon Quest XI (very simple Nintendo-style textures, etc) will be bigger in Japan, is one? Sure, let's use that argument. Monster Hunter 3 sold 2.5 million units in Japan alone on 3DS. And Capcom expected it to sell a lot. Did this deter Capcom from making Resident Evil 6 a home console game only? No. They made Resident Evil Revelations specifically for 3DS, but still produced high fidelity higher budget RE games for home consoles. Because there's a market for that as well. And when it comes to Square, they don't hold back a lot on their flasghip FF games in order to reach a broader audience. They have other games for that purpose. On the contrary, they've had some of the visually most impressive games of each generation.
There are no examples so far of any game looking as demanding as FF7 coming to Switch. That is an important factor when Switch has significantly weaker hardware, and Square in particular have always targeted a market for high fidelity games, even if it doesn't have the same reach as some of their lower fidelity portable games.
As for people downplaying DQXI being announced for Switch, if you mean how Square said it was announced for PS4 and 3DS, but they were only considering it for NX, that's not downplaying. It literally hadn't been decided yet. But on that note, since you mentioned how they recognise the importance of 3DS and Switch, I never claimed they don't consider them important. It's just that they have some projects that focus on high fidelity, and some that don't.
As for the people who predicted a different opening for NX, I'm saying that you're putting too much value in the predictions of random people who don't know what they're talking about.
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Pokemon says otherwise as far as mobile is concerned, PGO caused Sun and Moon's demand to increase to the point it's sold around 16m units now this highlights that mobile is not an issue like the common arguments try to push but in fact a platform to increase their exposure to push their other business ventures. Mobile games are also still a long way from replicating what other platforms do and with no universal interface for traditional play will always remain hampered.
Again with the flawed 3DS comparison, the 3DS actually backs my point as Capcom made a version of SFIV and gave the platform a full on RE game of its own this is way before RE6 that's not even cut down it's built from the ground up and on the level of the console games to the point it got a console port, other publishers like SE for one brought installments of games like Kingdon Hearts to the platform again not only built from the ground up but on the level of the console KH games at the time. This shoots down your notion that business didn't have an impact because it did that's why developers like these made the extra effort and now with NS scaling is much easier in comparison to 3DS.
Sorry but you claiming FF7 is SE's most demanding game yet requires you to bring out sources to back up because for one from the gameplay trailer it looks far from it as we haven't seen it being massively open world like XV or Nier: Automata or even DQXI all we've seen are more enclosed areas in comparison, we know it's episodic so very likely it will be more focused in certain settings and possibly more scripted than the other games, we don't have an idea of the type of scale it'll have so how are you going to claim it's their most demanding game.
No Horii announced the game live on stream only for SE's PR to have to jump in because the platform wasn't officially announced yet which lead to certain groups using the PR to downplay it. You also keep knocking random people as you put it but bare in mind you're also a random person in the same sense as they are in the big picture.