Wright said:
Like I said, I didn't play the game, so that sense is lost on me. I have no means to gauge something like that, yet. xD
The problem with the Master Sword, as far as I know and have been told, is that it in essence due to its "worn-out" effect, we go back to the cycle of just moving around with the weaponry you have. Sure, having it unlimited breaks the flow of the game, but the solution just goes back to what I said; if the game constantly forbids you from using the Master Sword in time frames, then the Master Sword also loses identity. Isn't this weapon also...missable? (I haven't played, so I don't really know) Not saying missable weapons aren't deemed special, but there's even that. This sword is nothing special outside not breaking, because most of the time you'll go back to the usual weapon cycle. It does have personality, but the game doesn't give that much respect to it, nor makes it that big of a deal because it doesn't really become such a thing. I don't think Master Sword is the main weapon of anyone in this game due to its limitation, either. It's funny that you mention Master Sword being all this iconic, when it's not that unusual in Zelda to have a weapon that outshines it. Ocarina of Time, for example, offered the Biggoron's Sword as a reward for an elaborated sidequest, which was a superior weapon to Master Sword in range and damage. |
Spoilers on sword (The sword does not lose durability against certain foes, and also against those foes it does double damage. It easily outshines any weapon when its in that mode. For example in teh castle its just OP compared to any and all weapons)
But you don't really need to even carry master sword with you. Might as well store it in house. Cause as you said, for normal enemies it is roughly same as other sword, just instead of breaking it has a 10 minute cooldown.
But biggorons sword did not outshine the master sword in that it was slower and also no shield. It worked a lot in that game only due to the enemies being insanely easy and left in vulnerable spots for far too long. YOu know the whole hit the in the weakness and they let you wail on them for 10 seconds. In a game like BotW that does not happen. But still in OoT, it still was slower and also no shield. So you gave up defense and the dps was not as massive of a difference as one would think.









