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Areym said:
JakDaSnack said:

There isn't any hand holding in Zelda, you wouldn't know you could do those things unless you experimented.  Also after beating particularly hard groups, it's possible to get a really op weapon early on.  If durability wasn't a thing, that op weapon might make the game too easy.

I would not considering showing off a mechanic with a small textbox or animated video/image hand holding (assuming not even those things are shown on a new mechanic)

Also, that weapon would not be available so early IF NOT for the weapons being so frail. Otherwise, that would be a god-awful balance issue.

This is a true open world game. You could go face Ganon the moment you leave the intro plateau. And you can reach everything else. Also in fights, you have plenty of possibilities to be tricky. So you might always be able to get powerful stuff early on. The only way to avoid that, is not giving powerful stuff at all. But that is bad for another bunch of reasons, most importantly it would take a feel of progress if your weapons stay the same. No, it is all right that powerful enemies give you powerful loot, but with opening up the world you are allowed to face said enemies early on, so you can get the loot.



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