Oh dear, Jim has a Wrong Opinion. He should know you can't express those.
Oh dear, Jim has a Wrong Opinion. He should know you can't express those.
potato_hamster said:
I bet dollars to donuts that if Jim gave this game a 10/10 you wouldn't begin to question his playtime. The fact of the matter is that we don't actually know how much he played this game other than that he sunk an indeterminant amount of time in the days leading up to a 2-3 day period where he sunk the majority of his time. That could still result in 40-50 hours of play time overall. Ironically, Jim could have played the game more than the majority of reviewers that gave the game a 10/10 for all we know. |
Well, obviously the outliers get more attention than the ones in the pack. But I read his review, and his points are valid, but it is a question of how much you weigh them and if what annoys one is fun for another. This actually differs, whle pros might enjoy a difficult but well timed jumping passage in a platformer the less able might find the same passage annoying. That's quite normal.
monocle_layton said:
Did you at least lick the game before destroying it? |
Still havent licked a Switch game. I know it tastes bad, so Im good.
Mnementh said:
Well, in BotW you actually have the choice. You can take the raft. You can swim if you have enough stamina (including temporary through meals). Or you can fly with the glider. Each option with up- and downsides. The decision is completely in the hand of the player. |
Or you could do it my way: make your way through pillars of Ice with cryonis. You can climb waterfalls this way, too. Or you could use stasis on some big item, send it flying towards the island, and hold on to it.
@ the stamina bar problem: I will never understand this problem. In past Zelda games, Link has always had 2 movement speeds: walking and jogging. Skyward Sword added running. BotW now has 4: sneaking, walking, jogging, and running. If you hate the stamina bar, you could just jog at regular speed like old Zelda games. You didn't complain it was too slow then, why now? You can also buff your speed now, extend your stamina bar, instantly recover it, upgrade it, wear different clothes to manage it better, etc.
But wait, you're telling me I have to watch it refill for 3 seconds (while I still jog, unlike in SS)? Fun ruined.
Bet with bluedawgs: I say Switch will outsell PS4 in 2018, he says PS4 will outsell Switch. He's now permabanned, but the bet will remain in my sig.
NNID: Slarvax - Steam: Slarvax - Friend Code: SW 7885-0552-5988
I think the game needs more average reviews, a score above 95 is not justified at all. The game has way too many flaws, the bad framerate and bad menu design alone should be enough for a lower score.
Then the lack of story and music, limited shrine and dungeon variety horribly bad voice actiong...
Well... he got what he asked for... 15 minutes of fame.
Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3
potato_hamster said:
I mean you're quite literally telling Viv to go play something else if he doesn't like this mechanic, but if you don't see that as "giving him shit for having a different opinion", then that's on you I guess. |
Well, this was giving him shit? Well, it's my general opinion, if you dislike a game, play something else. I do play something else, if I dislike a game. That remark wasn't poisonous, it was just elaborating on different opinions about games - different games you like.
sc94597 said:
Well considering there are 24 hours in a day. On February 9th he didn't complete a dungeon yet and then on the 11th he beat the game, unless he was playing for 48hrs straight, it is obvious he only did the bare minimum of content, after he started the dungeons. Before the 9th most of his time was being put into other games and videos.
This alone is not a problem if it did not affect his understanding of how the game works. But as I belabored already, there are few things that he gets obviously wrong in his review (I.e not being able to skip Blood Moon cut scenes) which a person who has invested a decent amount of time into the game would not get wrong. |
So the review came out on the 12th. That means he probably had about 3 days to complete the game (half day 9th, full 10th, 11th, half day 12th, assuming he's writing while he plays). Apparently the average completion time is around 30-35 hours (https://howlongtobeat.com/game.php?id=38019). So if he already had 5 hours into it before the 9th (let's say), and put another 25 in over that 3 days, then would he have "rushed through the game" if he beat it in the average amount of time he take to complete the game?
To quote Jim's review:
" Enemy encounters that suck up your resources, cluttered menus that are a hassle to get through, the same old fucking cutscenes every time you open, enter, and complete shrines. Frequent interruptions when monsters respawn during a “blood moon” – the modern equivalent of Castlevania II‘s notorious “curse” text box."
I'm sorry, where does he say that the cut scene is unskippable during a blood moon? Are you sure that he got this wrong, or that you just never read it right?
| Hiku said: Haven't played Zelda BotW so I'm not refering to this game specifically, but when it comes to durability and if it's been implemented well in other games I've played, it's usually not about ruinning out of weapons. Take Fire Emblem Awakening for example. You can purchase the cheapest weapons (Bronze types) in droves and never be close to running out of them. But what that made a lot of people do was to never use any other weapons in the game, because they wanted to "save them for special occasions" which pretty much never came. In that case the durability system doesn't serve its intended purpose, and only takes away the fun people could have had with experimenting with many different weapons. |
Hmm. I can definitely see that being a problem for some people.
Even I was probably too conservative with my weapon usage at the start of BotW. I quickly learned though, that the game gives you good, high damage weapons at a fast enough clip that you never really have to worry about it.
I'm not married to the durability system, but it does produce some fun moments. If you're weapon is about to break, you can throw it at an enemy, kill him, and grab his weapon. Or if that doesn't kill him, you can grab one of the many other weapons that are probably on the ground at the camp/shrine or left behind by a previously defeated enemy. Worst case scenario is that you hit right on the dpad and thumbstick over to another weapon. It all flows pretty well for me.
| Pavolink said: He did it for the clicks and attention. He got it. Now that he got that, it's not time to complain. Maybe the next time he would learn to not be hyperbolic and let his issues with Nintendo out of a game. Btw, I found also hyperbolic those reviews that calls BotW as the perfect and best game of all time. |
If you actually read the review you would see that he does discuss his issues with the game, if that deserves a 7 who knows.
Don't simply say that he did it for the clicks.