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Hiku said:

Haven't played Zelda BotW so I'm not refering to this game specifically, but when it comes to durability and if it's been implemented well in other games I've played, it's usually not about ruinning out of weapons. Take Fire Emblem Awakening for example. You can purchase the cheapest weapons (Bronze types) in droves and never be close to running out of them. But what that made a lot of people do was to never use any other weapons in the game, because they wanted to "save them for special occasions" which pretty much never came. In that case the durability system doesn't serve its intended purpose, and only takes away the fun people could have had with experimenting with many different weapons.

Hmm. I can definitely see that being a problem for some people. 

Even I was probably too conservative with my weapon usage at the start of BotW. I quickly learned though, that the game gives you good, high damage weapons at a fast enough clip that you never really have to worry about it.

I'm not married to the durability system, but it does produce some fun moments. If you're weapon is about to break, you can throw it at an enemy, kill him, and grab his weapon. Or if that doesn't kill him, you can grab one of the many other weapons that are probably on the ground at the camp/shrine or left behind by a previously defeated enemy. Worst case scenario is that you hit right on the dpad and thumbstick over to another weapon. It all flows pretty well for me.