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Forums - Gaming - this is why the open world of breath of the wild is special.

sc94597 said:
maxleresistant said:
I love the little details in the game, like for example you go under a house and there is mushrooms.

One big complaint though, the voice-over work is shameful. The voice actors suck, really really suck, probably one of the worst voice work I heard in a game.

It's awful, and the sound quality too, like they recorded this with a crappy microphone over 20min in an awful studio, did no sound mixing whatsoever after and compressed the whole thing with a potato.

Shameful.

I wish we could change the voices to japanese... I don't even want to watch another memory because if I hear that awful actress who plays Zelda again, I'm afraid I'm going to roll my eyes so hard their going to be stuck like this until I'm dead.

WTF Nintendo. Why did you go cheap...

Voice-acting is NOA's fault. They need to hire better people. Sometimes it feels like the translators are also doing the voice-acting, which comes off like a bad anime dub. Having said that, I don't think it is totally horrible nor the worst I have heard. Some voices are better than others in the game, but not all are bad. 

Zelda is the worst of the bunch.



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Neodegenerate said:
areason said:
I don't see how it does an open world, different then the other big open world games.

In other open world games have you ever tried to jump over a table but for some reason you simply werent able to?  Even though the animation shows you can clearly do so you just hit some kind of a wall?  Has happened to me in other open world games, hasn't happened yet for me in Zelda.  Also, every other open world game I have played has given me some kind of hard limit on where I can go while showing me more that I can't actually reach.  Any place I have tried to go in Zelda I have gotten to. 

This is the first open world game I have seen that seems to have minimal, if any, restrictions on where you can travel within the world while making everything appear to be a part of it.  There is no aesthetics only skyline showing me an area that has an imaginary wall on it (yet anyway).  When I try to run up a hill instead of sliding me down it forcing me to go around to a well marked path, it allows me to climb and get to my destination my way.

You can just jump over tables/objects in many games. 

Their are many other games where you can go to places that you see, skyrim/far cry to name a few. Seeing a mountain far away and climbing it isn't anything new.

You're describing many other games, looks like you haven't played any open world games recently. 



Other games have provided that sense of wonder in being able to go anywhere in a gigantic beautiful open world, like Xenoblade Chronicles X. Other ames have provided the freedom to approach combat in a myriad of different ways, like Elder Scrolls, but no game has done both and provided such an advanced physics based puzzle system to the entire world like this before. It's not just exploration and discovery. It's a country-sized puzzle. And that is something special which we haven't really seen before in this kind of game.



sc94597 said:
areason said:
I don't see how it does an open world, different then the other big open world games.

The story and gameplay is less linear than other open-world games. You can do everything whenever you want. You aren't set on scripted routes from point A to point B very often after the first five hours or so. 

Same thing for Skyrim, Witcher 3, and other games. 

This is coupled with a world that has many traversable routes, and a very well thought out geography.

Again Skyrim, Far cry, Just cause and so on.. 

Areas are not copy and pasted, for the most part. Everything region is different, every shrine is different, every puzzle is different, every dungeon is different. 

Even Assasins creed isn't copy paste, since when is not copying dungeons a new feature? 

A lot of freedom is given in both the story and gameplay. There are dozens of ways to go about killing enemies or solving puzzles. In fact, the whole world feels like a puzzle. 

From what i've seen puzzles have a set solution, but again isn't the first game to do it. 

The characters are charismatic and diverse. The races are unique and interesting (not Tolkien.) 

Same thing for other games

The level of detail for things as simple as opening a chest or trying to jump off a bridge and having NPC's stop you because they think you are commuting suicide is impressive.

Every game has specific impressive details 

The combat is fun and not repetitive.

That is subjective 

The physics system is top if the line for an open world game. 

Wind/Water Physics aren't impressive, but it does have other things

And many other things. Individual open world games might have a few of these, but very few have all of them.

I still don't see how it's different then other open world games

In bold



areason said:
Neodegenerate said:

In other open world games have you ever tried to jump over a table but for some reason you simply werent able to?  Even though the animation shows you can clearly do so you just hit some kind of a wall?  Has happened to me in other open world games, hasn't happened yet for me in Zelda.  Also, every other open world game I have played has given me some kind of hard limit on where I can go while showing me more that I can't actually reach.  Any place I have tried to go in Zelda I have gotten to. 

This is the first open world game I have seen that seems to have minimal, if any, restrictions on where you can travel within the world while making everything appear to be a part of it.  There is no aesthetics only skyline showing me an area that has an imaginary wall on it (yet anyway).  When I try to run up a hill instead of sliding me down it forcing me to go around to a well marked path, it allows me to climb and get to my destination my way.

You can just over tables/objects in many games. 

Their are many other games where you can go to places that you see, skyrim/far cry to name a few. Seeing a mountain far away and climbing it isn't anything new.

You're describing many other games, looks like you haven't played any open world games recently. 

Not really, open world games these days are static and you can't alter the environment for new gameplay possibilities, the only recent game that does similar stuff like that is watch dogs 2 and is kinda limited. On breath of the wild you can push a rock from the beginning of the game all the way to the final boss (just an example) Yeah I can destroy a table on the witcher 3, but can I use that same table to kill enemies or to float on a river?



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onionberry said:
Intrinsic said:
Zelda has a great gameplay sandbox..... but I am not a fan of people thinking everything ought to be like that or that its better because it has certain things and others don't.

Lets take the wind gliding and sheild surfing thingy for instance..... its great and all as a gameplay mechanic. But not all open world games would benefit from that. Simply cause such a gameplay mechanic just wouldnt fit with the wold they are trying to portray.

Can you picture Alloy chopping down a tree with 2 swipes of here spear? Or climbing to the topof a hill and jumping off and magically gliding with a tarp shes holding over her head? Or stuff like that happening in the witcher..... stuff like that would just break the game's immersion.

Is it just me, or do nintndo fans have this way of thinking taht everything or mechanic in a nintendo game is the best thing ever?

I'm not saying that those games are bad, I'm saying that breath of the wild is special for specific reasons. I really hate when people wanna change what I said for an speficic agenda, the "Nintendo fans" comments is uncalled and totally crazy because Open world action adventure games is my favorite genre, so I'm more than just a "Nintendo fan" trying to say "that something is better than something because Nintendo"

Since this is my favorite genre and I play this genre more than anything else, I'm explaining why this game is different and special. "better or not" that's subjective and a point of view.

Apparently you can't voice opinions or enjoy things without someone getting butthurt from your personal enjoyment. This is literally the most immersive open world game I have ever played and I put tons of hours into Skyrim. The game would get boring for me and I could only play it a couple of hours at a time before I had to take breaks. Fetch quests abound. Yes, Zelda has a few of those, but for the most part because of the freedom of movement and exploration in the game I have spent a lot of time doing just that - exploring. Zelda is a much more fun experience, and it makes me want to explore more, something that I did for awhile in Skyrim but really only because I wanted more powerful stuff, not because it was super duper fun. The leveling and quest for more and better items in Skyrim was a major reason that I put so many hours into it.

With Breath of the Wild, I really love the exploration. I love the puzzles, the random characters you meet along the way, searching for the little Korok leafs, climbing mountains just to see what's on the horizon, hunting, capturing and taming horses, finding the great fairy fountains, etc. It's all just so rewarding and cool to see, I don't feel like I am doing it just to be more powerful, or because it is the only way to progress in the game. I am doing it because I want to, and because this game makes it a fun and rewarding experience. ONION, you are RIGHT ON! Some people just can't accept when Nintendo does something great, even though they literally do it all of the freaking time with their games, they just assume there must be something wrong with the world when something positive comes from Nintendo.

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maxleresistant said:
sc94597 said:

Voice-acting is NOA's fault. They need to hire better people. Sometimes it feels like the translators are also doing the voice-acting, which comes off like a bad anime dub. Having said that, I don't think it is totally horrible nor the worst I have heard. Some voices are better than others in the game, but not all are bad. 

Zelda is the worst of the bunch.

Personally I think Zelda's voice work is ok, it's just that I think of this particular Zelda as an 16-18-year old girl rather than someone who sounds like 21-25 years old. Apparently the actress has done some other video game work such as Assassin's Creed, Suikoden, Need for Speed, Far Cry Primal, For Honor, Deus Ex Mankind Divided, and Rainbow Six.

And I don't think it's surprising that Nintendo and Co. don't hire top tier voice actors. In Smash Bros., although you have guys like Laura Bailey and Kyle Hebert, they usually use non-union voice actors(-tresses). Whether you think it's cheap or not, that's their decision when it comes to producing their games.



Intrinsic said:
Zelda has a great gameplay sandbox..... but I am not a fan of people thinking everything ought to be like that or that its better because it has certain things and others don't.

Lets take the wind gliding and sheild surfing thingy for instance..... its great and all as a gameplay mechanic. But not all open world games would benefit from that. Simply cause such a gameplay mechanic just wouldnt fit with the wold they are trying to portray.

Can you picture Alloy chopping down a tree with 2 swipes of here spear? Or climbing to the topof a hill and jumping off and magically gliding with a tarp shes holding over her head? Or stuff like that happening in the witcher..... stuff like that would just break the game's immersion.

Is it just me, or do nintndo fans have this way of thinking taht everything or mechanic in a nintendo game is the best thing ever?

I can speak for myself, I've played many open world games in my life. And I've never felt so much freedom before. You can go anywhere, climb anywhere, choose which way is better or suits me more to progress in the plot, or to explore this vast, vast world. I mean, I'm willing to listen/play to any game which rivals BOTW in that sense. I'm sure as hell I've never played anything like this game before. 



onionberry said:
areason said:

You can just over tables/objects in many games. 

Their are many other games where you can go to places that you see, skyrim/far cry to name a few. Seeing a mountain far away and climbing it isn't anything new.

You're describing many other games, looks like you haven't played any open world games recently. 

Not really, open world games these days are static and you can't alter the environment for new gameplay possibilities, the only recent game that does similar stuff like that is watch dogs 2 and is kinda limited. On breath of the wild you can push a rock from the beginning of the game all the way to the final boss (just an example) Yeah I can destroy a table on the witcher 3, but can I use that same table to kill enemies or to float on a river?

Those are all puzzle elements, they don't forever alter the enviorment. Trees go back after being cut down, so do plants and other items. 

It doesn't make it diffrent then other open world games, it's just a specific gameplay feature, just like other games having magic/bases/classes/dialouge options and much more. 

I'm not saying the game doesn't have any unique elements, it just doesn't blow away the open world concept. 



sc94597 said:
areason said:
I don't see how it does an open world, different then the other big open world games.

The story and gameplay is less linear than other open-world games. You can do everything whenever you want. You aren't set on scripted routes from point A to point B very often after the first five hours or so. 

 

This is coupled with a world that has many traversable routes, and a very well thought out geography.

Areas are not copy and pasted, for the most part. Everything region is different, every shrine is different, every puzzle is different, every dungeon is different. 

 

A lot of freedom is given in both the story and gameplay. There are dozens of ways to go about killing enemies or solving puzzles. In fact, the whole world feels like a puzzle. 

 

The characters are charismatic and diverse. The races are unique and interesting (not Tolkien.) 

 

The level of detail for things as simple as opening a chest or trying to jump off a bridge and having NPC's stop you because they think you are commuting suicide is impressive.

 

The combat is fun and not repetitive.

 

The physics system is top if the line for an open world game. 

 

And many other things. Individual open world games might have a few of these, but very few have all of them.

I'm sorry I thought you were descibing Horizon: Zero Dawn for a second there until you said the NPCs tried to stop you. They're all useless fucks that kinda hate you in Horizon. But the point remains - a game came out just four  days before Zelda that hits pretty much all of these marks, but Zelda is special for them? Seems a bit biased in my opinion.