sc94597 said:
The story and gameplay is less linear than other open-world games. You can do everything whenever you want. You aren't set on scripted routes from point A to point B very often after the first five hours or so. Same thing for Skyrim, Witcher 3, and other games. This is coupled with a world that has many traversable routes, and a very well thought out geography. Again Skyrim, Far cry, Just cause and so on.. Areas are not copy and pasted, for the most part. Everything region is different, every shrine is different, every puzzle is different, every dungeon is different. Even Assasins creed isn't copy paste, since when is not copying dungeons a new feature? A lot of freedom is given in both the story and gameplay. There are dozens of ways to go about killing enemies or solving puzzles. In fact, the whole world feels like a puzzle. From what i've seen puzzles have a set solution, but again isn't the first game to do it. The characters are charismatic and diverse. The races are unique and interesting (not Tolkien.) Same thing for other games The level of detail for things as simple as opening a chest or trying to jump off a bridge and having NPC's stop you because they think you are commuting suicide is impressive. Every game has specific impressive details The combat is fun and not repetitive. That is subjective The physics system is top if the line for an open world game. Wind/Water Physics aren't impressive, but it does have other things And many other things. Individual open world games might have a few of these, but very few have all of them. I still don't see how it's different then other open world games |
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