areason said:
sc94597 said:
The story and gameplay is less linear than other open-world games. You can do everything whenever you want. You aren't set on scripted routes from point A to point B very often after the first five hours or so.
Same thing for Skyrim, Witcher 3, and other games.
This is coupled with a world that has many traversable routes, and a very well thought out geography.
Again Skyrim, Far cry, Just cause and so on..
Areas are not copy and pasted, for the most part. Everything region is different, every shrine is different, every puzzle is different, every dungeon is different.
Even Assasins creed isn't copy paste, since when is not copying dungeons a new feature?
A lot of freedom is given in both the story and gameplay. There are dozens of ways to go about killing enemies or solving puzzles. In fact, the whole world feels like a puzzle.
From what i've seen puzzles have a set solution, but again isn't the first game to do it.
The characters are charismatic and diverse. The races are unique and interesting (not Tolkien.)
Same thing for other games
The level of detail for things as simple as opening a chest or trying to jump off a bridge and having NPC's stop you because they think you are commuting suicide is impressive.
Every game has specific impressive details
The combat is fun and not repetitive.
That is subjective
The physics system is top if the line for an open world game.
Wind/Water Physics aren't impressive, but it does have other things
And many other things. Individual open world games might have a few of these, but very few have all of them.
I still don't see how it's different then other open world games
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In bold
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Can you beat the final boss at any point or skip parts of the main quests entirely in The Witcher 3 or Skyrim? No? Then they are linear. The quests happen as a sequence of events. In BoTW you do things in any order you want, and don't have to to them all to beat the game.
I have played Skyrim, there is one efficient route that makes sense for most travel, and after you get fast travel points there is no incentive to not use them. This is not the case for BoTW.
Let's use elder scrolls games for an example. Pretty much every dungeon (with a few notable exceptions) are indistinguishable from others. There are certain exceptions, but the majority of the caves, for example, are the same with different layouts. The same goes for NPC's and towns. In fact Skyrim had the NPC's with exactly the same voices and same scripts in different towns. That is copy and pasting.
Puzzles do not have a set solution. Most puzzles cab be accomplished by different means.
List one open-world RPG that doesn't rip off Tolkien races. The Witcher 3 is the closest thing to different, but that is because it uses Slavic lore as its base, which is tangentially Tolkien because Slavic and Germanic (which Tolkien based his races off of) mythologies derive from indo-european culture.
The wind system is kinematic based like the rest of the game. It is evident when sailing. Water also floes naturally.
I already explained why it is different. We don't compare games to every single other game in a meta-genre and say, "see all of it has been done before." We compare them to each individual game as a whole package. The package BoTW offers has more of these good features than most other packages.