areason said:
In bold |
Can you beat the final boss at any point or skip parts of the main quests entirely in The Witcher 3 or Skyrim? No? Then they are linear. The quests happen as a sequence of events. In BoTW you do things in any order you want, and don't have to to them all to beat the game.
I have played Skyrim, there is one efficient route that makes sense for most travel, and after you get fast travel points there is no incentive to not use them. This is not the case for BoTW.
Let's use elder scrolls games for an example. Pretty much every dungeon (with a few notable exceptions) are indistinguishable from others. There are certain exceptions, but the majority of the caves, for example, are the same with different layouts. The same goes for NPC's and towns. In fact Skyrim had the NPC's with exactly the same voices and same scripts in different towns. That is copy and pasting.
Puzzles do not have a set solution. Most puzzles cab be accomplished by different means.
List one open-world RPG that doesn't rip off Tolkien races. The Witcher 3 is the closest thing to different, but that is because it uses Slavic lore as its base, which is tangentially Tolkien because Slavic and Germanic (which Tolkien based his races off of) mythologies derive from indo-european culture.
The wind system is kinematic based like the rest of the game. It is evident when sailing. Water also floes naturally.
I already explained why it is different. We don't compare games to every single other game in a meta-genre and say, "see all of it has been done before." We compare them to each individual game as a whole package. The package BoTW offers has more of these good features than most other packages.







