zorg1000 said: I will counter that with it doesn't matter how many games a console has if those games don't appeal to the audience that is interested in that device. While Switch does have a low amount of launch day titles, it looks like it will have a steady stream of Japanese, indie & kid/family titles releasing throughout the year and guess what? These are the types of games that have had success on Nintendo platforms in the last dozen or so years (DS/Wii/3DS/Wii U). Releasing games with little chance of success on a platform doesn't help anybody, it upsets the developer/publisher when the game fails causing them to lose interest in supporting the platform at all which in tern hurts the platform holder because they now have less support. Instead of EA supporting Switch with a game like Titanfall or Battlefield, they would be better off supporting it with Plants vs Zombies or Unravel, games that have potential to sell to the 3DS/Wii U audience moving to Switch. |
And what happens if a person who likes Mario Kart or Splatoon has friends over and would like to play say ... Madden or FIFA or Battlefield or NHL?
Sony/MS appeal to multiple audience bases, Nintendo is stuck catering to one smaller one. You either have to really, really like colorful/cartoony mascot games in a narrow genre set or basically Nintendo doesn't really have much appeal to you, which is problematic.
Indie games are never going to sell a platform either IMO. Every system has those same indie games and their appeal on a per title basis is small.
Nintendo wasn't always like this, infact they weren't for a good 12-15 years.
It's probably too late now though anyway, Nintendo has kinda corned themselves into a smaller part of the market so it is what it is. Quite honestly if the NES and SNES followed the philosophy Nintendo of today has they would've been beaten both times by Sega. Doesn't matter how great Super Mario was.