Pemalite said:
Mr Puggsly said: Feels like the era of scaling games back for lower specs has ended. Titanfall 1 worked on 360 because they scaled back the visuals and it didn't run as well, still very playable though. |
Actually Titanfall 1 was the opposite.
It was built on the Source Engine, albeit modified. Which was a game engine designed for pre-Xbox 360 era hardware... That same game engine ran rather happily on the original Xbox too. They scaled the visuals upwards to the Xbox One, not the other way around by modifying the engine.
And as far as I know, they are using the same game engine with even more refinement with Titanfall 2.
I was actually a big critic of the original Titanfalls graphics, it was pretty terrible.
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"Ran happily"... not quite. It was sub-hd, the frame rate was all over the place, and tons of screen tear. It was fine if that was your only option.
If anything, it was designed for PC and scaled back for 360 by another studio. But it was developed for the Source engine because it could work on 7th and 8th gen platforms.
Titanfall 2 is still the Source engine, so it very likely could be scaled back to 7th gen or Switch specs. Whether or not its worthwhile is a different story.
Titanfall 1 was not a great looking game and it had me concerned about the X1's capabilities, but it was still a big step up from 7th gen console quality. My biggest gripe is it was clearly poorly optimized, wasn't locked at 60 fps and had screen tear.