Pemalite said:
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"Ran happily"... not quite. It was sub-hd, the frame rate was all over the place, and tons of screen tear. It was fine if that was your only option.
If anything, it was designed for PC and scaled back for 360 by another studio. But it was developed for the Source engine because it could work on 7th and 8th gen platforms.
Titanfall 2 is still the Source engine, so it very likely could be scaled back to 7th gen or Switch specs. Whether or not its worthwhile is a different story.
Titanfall 1 was not a great looking game and it had me concerned about the X1's capabilities, but it was still a big step up from 7th gen console quality. My biggest gripe is it was clearly poorly optimized, wasn't locked at 60 fps and had screen tear.
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