GoOnKid said:
Soundwave said:
Partly yes and no. The NES, SNES, even the N64 had success with wider demographics beyond just the "family market". GameCube is where it starts to fall apart, partly because Nintendo allows yet another competitor (Microsoft) to just show up and walk all over them.
Case in point, before XBox Nintendo was known as THE system to get for First Person Shooters. Think about that for a second, such a thought would be absurd today.
Nintendo constantly has let Sony/MS walk onto their turf and take away genres they used to be known for .... Japanese RPGs, fighting games, FPS are all genres that had their first huge successes on Nintendo consoles, and Nintendo allowed the audiences for all these games to go elsewhere.
They should have been far more proactive, how there wasn't an emergency meeting during the N64's development circa 1994/1995 to say "we need to accept CD-ROM because we're losing all our developers" is to this day still mind boggling in its utter and sheer incompetence.
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Yeah I know the times of Turok, Goldeneye and Perfect Dark. But Nintendo decided purposely to change its' appearance and made the Gamecube. They did this because they felt that games tended to become too violent and less original. It's Nintendo's philosophy to produce games for people to have fun with. Nintendo never intended to create games that took their main appeal from shock value, but rather from pure fun. Miyamoto proposed to Rare that in the credits Bond could shake hands with the wounded soldiers he shot during his rampage.
RPGs left when FF7 left. FF7 left due to the wrong storage medium choice. Undeniable that this was Nintendo's mistake, but hindsight is 20/20. I'm pretty sure they didn't say "all our research says that next gen games need more storage space, but nah, whatever!" They had their reasons why they went that route. It didn't pay off but I don't think they could have seen that.
The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems).
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You know what else is fun? Diversity of games. When you just piss away entire genres like that, that's not creating "more fun" for the consumer.
Actually the forces inside Nintendo that pushed Nintendo towards a more kid-centric design should have been fired. Hiroshi Yamauchi was so angry at his son in law Minoru Arakawa during the early part of the SNES/Genesis wars that he publically ripped his own son-in-law in Japanese newspapers, saying Arakawa had allowed Sega to paint Nintendo as a "child's toy".
Arakawa responded by greenlighting games like Killer Instinct and allowing blood in Mortal Kombat 2, and lo and behold the SNES outsold the Genesis after that in the US.
IMO, Miyamoto and his ilk were allowed to gain too much power over Nintendo's management and pushed Nintendo into this narrow, brain-dead direction, I bet heavily that Miyamoto was also front and center in insisting CD-ROM not be in the N64 because he wanted a system to cater to his creative fetishes rather than what was best for Nintendo as a whole.
That's what happens went you let the inmates run the aslyum. Unforuntaely I think Yamauchi gave Miyamoto and that certain group carte blanche to do as they please and they basically ran Nintendo's console division into the gutter. Miyamoto should've stuck to making games. Once he was allowed to have lots of input into hardware/company decisions, that became a big problem. That's what I think happened, towards the mid-1990s, Yamauchi who was geting closer to retirement decided to let Miyamoto and company have way more sway over the business side of the company and it quickly went to shit.