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Forums - Nintendo - Will Western 3rd Party Games Ever Sell Well On Nintendo Platforms?

 

Well Will They?

Yes 15 15.96%
 
No 27 28.72%
 
It depends 50 53.19%
 
Other, comment below 2 2.13%
 
Total:94
spurgeonryan said:

Same goes for Nintendo. Why release a game that is not finished. They are known for delays, yet we got several Wii U games that should have been delayed longer. Maybe have some game testers play it and see if they even enjoyed the experience. Not everyone has Miyamoto over their shoulder telling you how to control something and why it should be so much fun.

Give us something good to buy and we will come.

Also a very good point here. People should realize that even Nintendo manages to hit a miss when they release games that aren't perceived as good enough. It's not only third parties.



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Soundwave said:

COD and Assassin's Creed were not "many months" old when released on Wii U. So that who line of reasoning doesn't fly. 

PS3/360 versions have variations between them too, it didn't stop them from selling on either platform. 

Nintendo hasn't had a game that's been tailored to the college age/teenager demographic and sold multiple millions of copies since like GoldenEye .... which is 20 years old this year. Sony/MS get a game like that every 3-4 months. 

This demographic would never buy a Nintendo system for such games because Nintendo's image doesn't match with the most important desire this demgraphic feels which is being cool and adult. Besides, Nintendo doesn't even want to chase this demographic.



GoOnKid said:
Soundwave said:

COD and Assassin's Creed were not "many months" old when released on Wii U. So that who line of reasoning doesn't fly. 

PS3/360 versions have variations between them too, it didn't stop them from selling on either platform. 

Nintendo hasn't had a game that's been tailored to the college age/teenager demographic and sold multiple millions of copies since like GoldenEye .... which is 20 years old this year. Sony/MS get a game like that every 3-4 months. 

This demographic would never buy a Nintendo system for such games because Nintendo's image doesn't match with the most important desire this demgraphic feels which is being cool and adult. Besides, Nintendo doesn't even want to chase this demographic.

Partly yes and no. The NES, SNES, even the N64 had success with wider demographics beyond just the "family market". GameCube is where it starts to fall apart, partly because Nintendo allows yet another competitor (Microsoft) to just show up and walk all over them. 

Case in point, before XBox Nintendo was known as THE system to get for First Person Shooters. Think about that for a second, such a thought would be absurd today. 

Nintendo constantly has let Sony/MS walk onto their turf and take away genres they used to be known for .... Japanese RPGs, fighting games, FPS are all genres that had their first huge successes on Nintendo consoles, and Nintendo allowed the audiences for all these games to go elsewhere. 

They should have been far more proactive, how there wasn't an emergency meeting during the N64's development circa 1994/1995 to say "we need to accept some type of CD-ROM because we're losing all our developers" is to this day still mind boggling in its utter and sheer incompetence. 



Soundwave said:

Partly yes and no. The NES, SNES, even the N64 had success with wider demographics beyond just the "family market". GameCube is where it starts to fall apart, partly because Nintendo allows yet another competitor (Microsoft) to just show up and walk all over them. 

Case in point, before XBox Nintendo was known as THE system to get for First Person Shooters. Think about that for a second, such a thought would be absurd today. 

Nintendo constantly has let Sony/MS walk onto their turf and take away genres they used to be known for .... Japanese RPGs, fighting games, FPS are all genres that had their first huge successes on Nintendo consoles, and Nintendo allowed the audiences for all these games to go elsewhere. 

They should have been far more proactive, how there wasn't an emergency meeting during the N64's development circa 1994/1995 to say "we need to accept CD-ROM because we're losing all our developers" is to this day still mind boggling in its utter and sheer incompetence. 

Yeah I know the times of Turok, Goldeneye and Perfect Dark. But Nintendo decided purposely to change its' appearance and made the Gamecube. They did this because they felt that games tended to become too violent and less original. It's Nintendo's philosophy to produce games for people to have fun with. Nintendo never intended to create games that took their main appeal from shock value, but rather from pure fun. Miyamoto proposed to Rare that in the credits Bond could shake hands with the wounded soldiers he shot during his rampage.

RPGs left when FF7 left. FF7 left due to the wrong storage medium choice. Undeniable that this was Nintendo's mistake, but hindsight is 20/20. I'm pretty sure they didn't say "all our research says that next gen games need more storage space, but nah, whatever!" They had their reasons why they went that route. It didn't pay off but I don't think they could have seen that.

The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems).



GoOnKid said:
Soundwave said:

Partly yes and no. The NES, SNES, even the N64 had success with wider demographics beyond just the "family market". GameCube is where it starts to fall apart, partly because Nintendo allows yet another competitor (Microsoft) to just show up and walk all over them. 

Case in point, before XBox Nintendo was known as THE system to get for First Person Shooters. Think about that for a second, such a thought would be absurd today. 

Nintendo constantly has let Sony/MS walk onto their turf and take away genres they used to be known for .... Japanese RPGs, fighting games, FPS are all genres that had their first huge successes on Nintendo consoles, and Nintendo allowed the audiences for all these games to go elsewhere. 

They should have been far more proactive, how there wasn't an emergency meeting during the N64's development circa 1994/1995 to say "we need to accept CD-ROM because we're losing all our developers" is to this day still mind boggling in its utter and sheer incompetence. 

Yeah I know the times of Turok, Goldeneye and Perfect Dark. But Nintendo decided purposely to change its' appearance and made the Gamecube. They did this because they felt that games tended to become too violent and less original. It's Nintendo's philosophy to produce games for people to have fun with. Nintendo never intended to create games that took their main appeal from shock value, but rather from pure fun. Miyamoto proposed to Rare that in the credits Bond could shake hands with the wounded soldiers he shot during his rampage.

RPGs left when FF7 left. FF7 left due to the wrong storage medium choice. Undeniable that this was Nintendo's mistake, but hindsight is 20/20. I'm pretty sure they didn't say "all our research says that next gen games need more storage space, but nah, whatever!" They had their reasons why they went that route. It didn't pay off but I don't think they could have seen that.

The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems).

You know what else is fun? Diversity of games. When you just piss away entire genres like that, that's not creating "more fun" for the consumer. 

Actually the forces inside Nintendo that pushed Nintendo towards a more kid-centric design should have been fired. Hiroshi Yamauchi was so angry at his son in law Minoru Arakawa during the early part of the SNES/Genesis wars that he publically ripped his own son-in-law in Japanese newspapers, saying Arakawa had allowed Sega to paint Nintendo as a "child's toy". 

Arakawa responded by greenlighting games like Killer Instinct and allowing blood in Mortal Kombat 2, and lo and behold the SNES outsold the Genesis after that in the US. 

IMO, Miyamoto and his ilk were allowed to gain too much power over Nintendo's management and pushed Nintendo into this narrow, brain-dead direction, I bet heavily that Miyamoto was also front and center in insisting CD-ROM not be in the N64 because he wanted a system to cater to his creative fetishes rather than what was best for Nintendo as a whole. 

That's what happens went you let the inmates run the aslyum. Unforuntaely I think Yamauchi gave Miyamoto and that certain group carte blanche to do as they please and they basically ran Nintendo's console division into the gutter. Miyamoto should've stuck to making games. Once he was allowed to have lots of input into hardware/company decisions, that became a big problem. That's what I think happened, towards the mid-1990s, Yamauchi who was geting closer to retirement decided to let Miyamoto and company have way more sway over the business side of the company and it quickly went to shit. 



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Maybe in 100 years, who knows!



                
       ---Member of the official Squeezol Fanclub---

GoOnKid said:
Soundwave said:

Partly yes and no. The NES, SNES, even the N64 had success with wider demographics beyond just the "family market". GameCube is where it starts to fall apart, partly because Nintendo allows yet another competitor (Microsoft) to just show up and walk all over them. 

Case in point, before XBox Nintendo was known as THE system to get for First Person Shooters. Think about that for a second, such a thought would be absurd today. 

Nintendo constantly has let Sony/MS walk onto their turf and take away genres they used to be known for .... Japanese RPGs, fighting games, FPS are all genres that had their first huge successes on Nintendo consoles, and Nintendo allowed the audiences for all these games to go elsewhere. 

They should have been far more proactive, how there wasn't an emergency meeting during the N64's development circa 1994/1995 to say "we need to accept CD-ROM because we're losing all our developers" is to this day still mind boggling in its utter and sheer incompetence. 

The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems).

I mean, the Gamepad was really unnecessary. It was novel and that's where it stopped. Nintendo didn't even know what to do with it. They just used it as inventory screens or other HUDs. 

I understand it might make them stick out to have something like the Gamepad but there was really no reason why Nintendo couldn't have made a gamepadless sku and design their games with that sku in mind as well. The only game that really uses it well is Mario Maker. While it isn't as great to use the pro controller as the gamepad, they could have just used wiimotes for the cursor or made an android/ios app that allows you to build your level on the phone and send it to your Wii U. They had options, they just didn't exploit them. They saw the WIi U crashing before their eyes but they just...let it. 

Maybe Switch development took over around late 2014 and they knew they had to move on, the writing was already on the wall so to speak.



Soundwave said:

You know what else is fun? Diversity of games. When you just piss away entire genres like that, that's not creating "more fun" for the consumer. 

Actually the forces inside Nintendo that pushed Nintendo towards a more kid-centric design should have been fired. Hiroshi Yamauchi was so angry at his son in law Minoru Arakawa during the early part of the SNES/Genesis wars that he publically ripped his own son-in-law in Japanese newspapers, saying Arakawa had allowed Sega to paint Nintendo as a "child's toy". 

Arakawa responded by greenlighting games like Killer Instinct and allowing blood in Mortal Kombat 2, and lo and behold the SNES outsold the Genesis after that in the US. 

IMO, Miyamoto and his ilk were allowed to gain too much power over Nintendo's management and pushed Nintendo into this narrow, brain-dead direction, I bet heavily that Miyamoto was also front and center in insisting CD-ROM not be in the N64 because he wanted a system to cater to his creative fetishes rather than what was best for Nintendo as a whole. 

That's what happens went you let the inmates run the aslyum. Unforuntaely I think Yamauchi gave Miyamoto and that certain group carte blanche to do as they please and they basically ran Nintendo's console division into the gutter. Miyamoto should've stuck to making games. Once he was allowed to have lots of input into hardware/company decisions, that became a big problem. That's what I think happened, towards the mid-1990s, Yamauchi who was geting closer to retirement decided to let Miyamoto and company have way more sway over the business side of the company and it quickly went to shit. 

These anecdotes hold low value because it was Yamauchi himself who was in charge when the Gamecube launched. He decided to go that route.

Soundwave, you are very passionate about Nintendo's wrong decisions in the past, but in all honesty and with no intentions to insult you, could you please stop downtalking them so much? Expressed in internet slang: I'm offended by this! You may not even do it on purpose and it might be your way of talking but I would really appreciate if you could use less negative expressions like "pissing away, brain-dead direction, his creative fetishes, letting the inmates run the asylum, went to shit". Thanks in advance.



Ljink96 said:
GoOnKid said:

The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems).

I mean, the Gamepad was really unnecessary. It was novel and that's where it stopped. Nintendo didn't even know what to do with it. They just used it as inventory screens or other HUDs. 

I understand it might make them stick out to have something like the Gamepad but there was really no reason why Nintendo couldn't have made a gamepadless sku and design their games with that sku in mind as well. The only game that really uses it well is Mario Maker. While it isn't as great to use the pro controller as the gamepad, they could have just used wiimotes for the cursor or made an android/ios app that allows you to build your level on the phone and send it to your Wii U. They had options, they just didn't exploit them. They saw the WIi U crashing before their eyes but they just...let it. 

Maybe Switch development took over around late 2014 and they knew they had to move on, the writing was already on the wall so to speak.

I think there are way more games that use it in a good and immersive way. Nintendo wanted to catch the wave called tablet gaming, it didn't work out unfortunately because the market shifted already.



Nintendo needs to make NOA a thing again and have another maverick like Howard Lincoln. He brought in Rareware and Retro, He made deals to get EA games on the N64 and he was ruthless about protecting Nintendo and their interests. After Iwata neutered NOA it has been a mess. I hope that Kimishima will realize that they need to be a global brand again and not just quirky Japanese games.