GoOnKid said:
The same goes for why they went with a tablet Gamepad. They had their reasons back then, but they couldn't have known that it wouldn't pay off (and on top of that we all know that the Wii U had several more problems). |
I mean, the Gamepad was really unnecessary. It was novel and that's where it stopped. Nintendo didn't even know what to do with it. They just used it as inventory screens or other HUDs.
I understand it might make them stick out to have something like the Gamepad but there was really no reason why Nintendo couldn't have made a gamepadless sku and design their games with that sku in mind as well. The only game that really uses it well is Mario Maker. While it isn't as great to use the pro controller as the gamepad, they could have just used wiimotes for the cursor or made an android/ios app that allows you to build your level on the phone and send it to your Wii U. They had options, they just didn't exploit them. They saw the WIi U crashing before their eyes but they just...let it.
Maybe Switch development took over around late 2014 and they knew they had to move on, the writing was already on the wall so to speak.







