Ljink96 said:
I mean, the Gamepad was really unnecessary. It was novel and that's where it stopped. Nintendo didn't even know what to do with it. They just used it as inventory screens or other HUDs. I understand it might make them stick out to have something like the Gamepad but there was really no reason why Nintendo couldn't have made a gamepadless sku and design their games with that sku in mind as well. The only game that really uses it well is Mario Maker. While it isn't as great to use the pro controller as the gamepad, they could have just used wiimotes for the cursor or made an android/ios app that allows you to build your level on the phone and send it to your Wii U. They had options, they just didn't exploit them. They saw the WIi U crashing before their eyes but they just...let it. Maybe Switch development took over around late 2014 and they knew they had to move on, the writing was already on the wall so to speak. |
I think there are way more games that use it in a good and immersive way. Nintendo wanted to catch the wave called tablet gaming, it didn't work out unfortunately because the market shifted already.







