Einsam_Delphin said:
bdbdbd said:
I misread your comment on the second screen, you weren't writing the Switch port off.
No, you don't have to use dual analog with the gyro, it works better without it.
Yes, Wii Remote+Nunchuck would work much better than the current methods available. There is no Wii Remote+Nunchuck option because nobody cared to put it there - if you read the Iwata asks, it's pretty clear nobody ever considered the option. How many inputs you need in Splatoon? You need jump, dive, shoot (1st weapon, 2nd weapon), move, aim. On Wii Remote+nunchuck you have a total of ten buttons, analog stick, pointer and two motion controllers available. Pointer aiming do not require a valibration button, unlike motion controls.
Metroid Prime isn't multiplayer game, but it had it's fair share of fast-paced action. Water Warfare is Hudsons shooter (with online multiplayer when Wii still had online, and my most playr online shooter ever) and Onslaught is Hudsons arcade FPS (it had online competetive mode) - and all are atleast as fast paced as Splatoon. I find it ironic to promote dual analog at the same time calling Wii Remote controls slow.
So, what do you think is Switch's standard control method? I mean, you can play with just one mini-controller.
|
Oh I think I know what you mean, yeah Splatoon for Switch will not have a second screen so it wont play the same. Doesn't mean the game will be anymore Wiimote friendly though, especially since no second screen likely means the game will use more of the controller's buttons.
Nah you kinda have to, otherwise you can't move and would run into a similar problem as the Wiimote, being slow turning of the camera.
They'd work better because... you say so? Just saying so doesn't change the camera issues and lack of inputs. I doubt the developers really didn't think about it considering Nintendo generally includes as many control options as possible in their games, but eh doesn't matter either way. You need a screen on the controller, which Wiimotes don't have. I could just leave it at that, but also Wiimote+Nunchuck would fit every button except for one, as the 1 and 2 buttons aren't viable inputs. There's main weapon, sub weapon, special weapon, squid form, jump, and center camera, 6 actions that need to be immediately accessible, but MoteChuck set-up only has 5 inputs that fit the bill, being A, B, C, Z, and maybe down on the D-pad but that's a stretch.
Ironic or not, dual analog is better for camera control. With the Wiimote you have to point at the edges of the screen before the camera starts to turn, that's simply slower than tilting a stick for immediate effect.
Switch's primariy controls will just be the same as every system besides the Wii. They already showed BotW, Skyrim, and Splatoon, games that can't be played on a single controller attachment.
|