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Einsam_Delphin said:

bdbdbd said:

*Your post has really big text for some reason*

 

Yeah I bet it would help if I didn't make valid points lolz!

Start and Select are pretty much never used for actions, which is good because those buttons are usually gimped, small and out of place, but you know whatever, I'll just drop the buttons point so that maybe you'll stop dodging the lack of a second screen. Also, bar single joycon, all Switch control set-ups have the same inputs as the gamepad, minus the screen of course. I'm also not sure why you keep bringing up the Switch when I'm talking about Splatoon on Wii U and why Wiimotes don't work for it.

I never said anything about recalibration...

Having slightly faster aiming doesn't outweigh having significantly slower turning, because it means whenever an enemy is West East or South of you, you'll likely be dead before you can even turn to face them, or they'll just keep maneuvering outside of your view. The game is too fast paced for such controls to be viable.

I'm still gonna believe it's cause they know it wouldn't work and were just too lazy to explain exactly why. :L

Play some shooters on Wii before saying that turning is slower. At least watch Conduit on youtube or something. Wii pointer is faster and more cohesive because it flows more at your speed than being at the mercy of dual analog turning. Plus, you can adjust the controls in some games to make the whole aiming mechanic, "bouncing box" and dual analog cannot compare. It is not an argument. Dual analog is more popular, but it is in only better than pointer controls in one way: stability. The issue with pointer controls is that they can be interfered easily by any uv light source (sunlight) or by physical barrier. Get it together. 



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