By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Einsam_Delphin said:
bdbdbd said:

I misread your comment on the second screen, you weren't writing the Switch port off.

No, you don't have to use dual analog with the gyro, it works better without it.

Yes, Wii Remote+Nunchuck would work much better than the current methods available. There is no Wii Remote+Nunchuck option because nobody cared to put it there - if you read the Iwata asks, it's pretty clear nobody ever considered the option. How many inputs you need in Splatoon? You need jump, dive, shoot (1st weapon, 2nd weapon), move, aim. On Wii Remote+nunchuck you have a total of ten buttons, analog stick, pointer and two motion controllers available. Pointer aiming do not require a valibration button, unlike motion controls.

Metroid Prime isn't multiplayer game, but it had it's fair share of fast-paced action. Water Warfare is Hudsons shooter (with online multiplayer when Wii still had online, and my most playr online shooter ever) and Onslaught is Hudsons arcade FPS (it had online competetive mode) - and all are atleast as fast paced as Splatoon. I find it ironic to promote dual analog at the same time calling Wii Remote controls slow.

So, what do you think is Switch's standard control method? I mean, you can play with just one mini-controller. 

 

Oh I think I know what you mean, yeah Splatoon for Switch will not have a second screen so it wont play the same. Doesn't mean the game will be anymore Wiimote friendly though, especially since no second screen likely means the game will use more of the controller's buttons.

Nah you kinda have to, otherwise you can't move and would run into a similar problem as the Wiimote, being slow turning of the camera.

They'd work better because... you say so? Just saying so doesn't change the camera issues and lack of inputs. I doubt the developers really didn't think about it considering Nintendo generally includes as many control options as possible in their games, but eh doesn't matter either way. You need a screen on the controller, which Wiimotes don't have. I could just leave it at that, but also Wiimote+Nunchuck would fit every button except for one, as the 1 and 2 buttons aren't viable inputs. There's main weapon, sub weapon, special weapon, squid form, jump, and center camera, 6 actions that need to be immediately accessible, but MoteChuck set-up only has 5 inputs that fit the bill, being A, B, C, Z, and maybe down on the D-pad but that's a stretch.

Ironic or not, dual analog is better for camera control. With the Wiimote you have to point at the edges of the screen before the camera starts to turn, that's simply slower than tilting a stick for immediate effect.

Switch's primariy controls will just be the same as every system besides the Wii. They already showed BotW, Skyrim, and Splatoon, games that can't be played on a single controller attachment.

You know, I'm to trying to have an actual discussion here. Throwing around "not enough buttons" and "but the touch screen" isn't really helping. 

 

There are enough buttons. You can use + and - as well as all 4 directions on the D-pad. If you think up is too far, there's still 3 available. This is especially interesting, as the two docked mini-controllers have less accessible buttons than Wii Remote and Nunchuck.

 

You don't need to recalibrate the pointer on the Wii Remote, you only need to recalibrate the motion controller on gamepad/Remote Plus.

 

I already have played shooters like Splatoon using WR+N, and know how the controls work. If they didn't work, I wouldn't be saying here they'd work. If you compare to the dual analog, you need to turn the camera until the target is at the center of the screen, that is slower than shooting something at the edge of the screen while turning.

 

 

No, Nintendo isn't using all the control options possible. Only the games that have multiplayer that has 3rd and 4th players using Wii Remote as their controllers, are the games that can be played with "all" the controllers. I believe only Mario Kart and Smash Bros actually give you all the methods. Anyway, just pointing out, that Splatoon is a bad example of a game where developers  "surely couldn't think of a method" when the only controller you can play it with is the gamepad anyway. The only reason for the lack of control options is the lack of interest from the developers.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.