Pyro as Bill said:
spemanig said:
This, I think is the most likely achilles heel for the Switch.
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Let's stop with the storage myth.
Game Cartridge + 32GB (internal) + 256GB (SD card)
+
4TB Portable Hard Drive or 1TB Flash Drive
Even at 50GB/game that's 80+ games using current HD/SD cards.
1TB and 2TB SD cards are on their way. 8TB portable HD are already here but less portable than 2 x 4TB. It doesn't have to be plugged in all the time, only when you choose to play another of your 150+ game library.
You can even get portable HDs with a power bank to recharge the Switch otg.
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It's not a myth. It's possibly a console-killing issue that needs to be talked about. According to the rumors, the SD card cap is 128GB, not 256GB, and the unit won't support an external hard drive at all. So it's 16GB affordable $60 cartridge standard, 32GB internal, 128GB SD, and ZERO GB external. That is textbook dire right there.
At 50GB per game, that a whopping 2 games, unless a publisher opts for the vastly more expensive 64GB cartridges, Of which the cost would either be passed on to the consumer, or the publisher will literally have to take a loss on every copy sold on the Switch that they wouldn't have to on any other version of the same exact game so they can keep the game at $60. Dire.
And don't even try to bring up 1tb/2tb SD cards when Nintendo already has a cap of 128GB. But let's entertain that for a second. How cheap do you think these things are, exactly? There's a 512GB microSD card out right now. You know how for how much? $310. How long before any currently nonexistent 1TB microSD is even close to the realm of affordability for anyone? Not for years.
The Switch isn't some magical device made to make all of your dreams come true. It's a consumer device that has quite possibly shot itself in the foot and with a serious space problem. No myths, just facts.