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Forums - Gaming - Batman: The Telltale Series 766p on PS4, 614p on Xbone, drops below 20fps

naruball said:
Dyllyo said:
Funny how no one cares about resolution when we're talking about Nintendo games...but it's a HUGE deal when it's for any other platform.

Don't forget games like Fez (2012), Undertale (2015) and other indies that look like shit for games that have come out recently. Somehow those get a free pass.

What should TT do? Make their games 16-bit for the "retro feel"?

You're comparing a game(Undertale) made by some random dude to a large company which has the ability to optimize their game but chooses not to.



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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Lol, wow.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

hershel_layton said:
naruball said:

Don't forget games like Fez (2012), Undertale (2015) and other indies that look like shit for games that have come out recently. Somehow those get a free pass.

What should TT do? Make their games 16-bit for the "retro feel"?

You're comparing a game(Undertale) made by some random dude to a large company which has the ability to optimize their game but chooses not to.

You missed my point competely. You're arguing about different things.

How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game?

16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do.

Do small teams get a free pass? As far as I'm concerned, they shouldn't.

Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though).



hershel_layton said:
Dyllyo said:

Funny how no one cares about resolution when we're talking about Nintendo games...but it's a HUGE deal when it's for any other platform.

User was moderated for this post

-Super_Boom

To be fair Nintendo doesn't promise a great looking game and then slaps a huge downgrade onto you. Most Nintendo games look like the E3/original trailers shown to announce the game(except for games like Breath of the Wild).

 

Not just that, but Nintendo games are at least stable. I don't care if visuals need to be downgraded, but having a shaky framerate is ridiculous. Nintendo games are typically locked in at 30/60 fps at an understandable resolution.

 

Also, we don't have to worry about Nintendo chugging out a bunch of lazy games that's infected with DLC and gliches.

I would say the biggest issue is that Nintendo games look almost as good as it can on the hw given (with max resolution and stable fps) but look cartoony, and some like or not... but this game is on a platform that we see games looking a lot better, having more resolution and fps, so they fail in every dimension. Don't even make sense to compare to Nintendo.

naruball said:
hershel_layton said:

You're comparing a game(Undertale) made by some random dude to a large company which has the ability to optimize their game but chooses not to.

You missed my point competely. You're arguing about different things.

How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game?

16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do.

Do small teams get a free pass? As far as I'm concerned, they shouldn't.

Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though).

I agree with you, and that is why I don't pay attention to most indies, but some are very good when you pay sub 5 for them.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
hershel_layton said:

To be fair Nintendo doesn't promise a great looking game and then slaps a huge downgrade onto you. Most Nintendo games look like the E3/original trailers shown to announce the game(except for games like Breath of the Wild).

 

Not just that, but Nintendo games are at least stable. I don't care if visuals need to be downgraded, but having a shaky framerate is ridiculous. Nintendo games are typically locked in at 30/60 fps at an understandable resolution.

 

Also, we don't have to worry about Nintendo chugging out a bunch of lazy games that's infected with DLC and gliches.

I would say the biggest issue is that Nintendo games look almost as good as it can on the hw given (with max resolution and stable fps) but look cartoony, and some like or not... but this game is on a platform that we see games looking a lot better, having more resolution and fps, so they fail in every dimension. Don't even make sense to compare to Nintendo.

naruball said:

You missed my point competely. You're arguing about different things.

How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game?

16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do.

Do small teams get a free pass? As far as I'm concerned, they shouldn't.

Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though).

I agree with you, and that is why I don't pay attention to most indies, but some are very good when you pay sub 5 for them.

Cartoony looks also allow a game to not be outdated...Compare Super Mario 64 to Super Mario world. Which one is more outdated? The cartoony game(Super Mario World) or the one which chose to use the best visuals at the time(Mario 64)?



 

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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

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hershel_layton said:
DonFerrari said:

I would say the biggest issue is that Nintendo games look almost as good as it can on the hw given (with max resolution and stable fps) but look cartoony, and some like or not... but this game is on a platform that we see games looking a lot better, having more resolution and fps, so they fail in every dimension. Don't even make sense to compare to Nintendo.

I agree with you, and that is why I don't pay attention to most indies, but some are very good when you pay sub 5 for them.

Cartoony looks also allow a game to not be outdated...Compare Super Mario 64 to Super Mario world. Which one is more outdated? The cartoony game(Super Mario World) or the one which chose to use the best visuals at the time(Mario 64)?

 

Errr both are cartoony in my view... SMW only looks better because it's the best 2D sprites you got at the time and before bigger names on the industry moved from 2D to 3D, while M64 is the first and poorest 3D mario ever made so the polygonal feel is a lot more outdated.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

naruball said:
hershel_layton said:

You're comparing a game(Undertale) made by some random dude to a large company which has the ability to optimize their game but chooses not to.

You missed my point competely. You're arguing about different things.

How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game?

16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do.

Do small teams get a free pass? As far as I'm concerned, they shouldn't.

Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though).

Look. The reason why I pointed out how many people made the game was to show why people have high expectations for games like Batman and typically mediocre expectations for indies. Telltale is a large company which has already made great games before- Undertale was made by someone who has never released a game before. Telltale can make their games look however they want it to look like. The only issue most people have is the horrible optimization. If Telltale optimized their games to have(at the least) a constant framerate, they wouldn't get criticized as much. I'll always take the best game I find, regardless if it's made by a huge company or one dude.

 

Anyhow, I don't get how a game can look '2016'. There isn't really a criteria which puts a game within a certain year...games can range from 16 bit games to Unreal Engine games. Games don't all have to be alike(similar to art). What matters for the style is that it fits. 



 

-----------------------------------------------------------------------------------

12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.

I personally didn't have any noticable frame drops which is good.. But they really need a new engine



Natsu said:
I personally didn't have any noticable frame drops which is good.. But they really need a new engine

They actually did heavily upgrade their engine for this game, or so they claim. I think the problem lies not so much with the engine as with the programmers themselves.

 

hershel_layton said:

Cartoony looks also allow a game to not be outdated...Compare Super Mario 64 to Super Mario world. Which one is more outdated? The cartoony game(Super Mario World) or the one which chose to use the best visuals at the time(Mario 64)?

To be fair, SMW also "used the best visuals at the time"; there was very little else in 1990 that looked as good.



curl-6 said:
Natsu said:
I personally didn't have any noticable frame drops which is good.. But they really need a new engine

They actually did heavily upgrade their engine for this game, or so they claim. I think the problem lies not so much with the engine as with the programmers themselves.

 

hershel_layton said:

Cartoony looks also allow a game to not be outdated...Compare Super Mario 64 to Super Mario world. Which one is more outdated? The cartoony game(Super Mario World) or the one which chose to use the best visuals at the time(Mario 64)?

To be fair, SMW also "used the best visuals at the time"; there was very little else in 1990 that looked as good.

Even if we could find thousands of examples of games that looked better than SMW at the time, it wouldn't be by much and even so SMW would still look gorgeous.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."