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hershel_layton said:
Dyllyo said:

Funny how no one cares about resolution when we're talking about Nintendo games...but it's a HUGE deal when it's for any other platform.

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-Super_Boom

To be fair Nintendo doesn't promise a great looking game and then slaps a huge downgrade onto you. Most Nintendo games look like the E3/original trailers shown to announce the game(except for games like Breath of the Wild).

 

Not just that, but Nintendo games are at least stable. I don't care if visuals need to be downgraded, but having a shaky framerate is ridiculous. Nintendo games are typically locked in at 30/60 fps at an understandable resolution.

 

Also, we don't have to worry about Nintendo chugging out a bunch of lazy games that's infected with DLC and gliches.

I would say the biggest issue is that Nintendo games look almost as good as it can on the hw given (with max resolution and stable fps) but look cartoony, and some like or not... but this game is on a platform that we see games looking a lot better, having more resolution and fps, so they fail in every dimension. Don't even make sense to compare to Nintendo.

naruball said:
hershel_layton said:

You're comparing a game(Undertale) made by some random dude to a large company which has the ability to optimize their game but chooses not to.

You missed my point competely. You're arguing about different things.

How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game?

16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do.

Do small teams get a free pass? As far as I'm concerned, they shouldn't.

Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though).

I agree with you, and that is why I don't pay attention to most indies, but some are very good when you pay sub 5 for them.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."