naruball said:
You missed my point competely. You're arguing about different things. How does the fact that you know that x game was made by a single person versus x game that was made by a team of let's say 1000 affect how much you enjoy the game? 16bit graphics don't look scream 2016 to me and neither do the graphics of this game. Yet they don't get criticised while Telltale games and other games like Devil's Third do. Do small teams get a free pass? As far as I'm concerned, they shouldn't. Yes, they should most definitely get a new engine or fix the current one. But saying "this doens't look like a 2016 game" is a weak argument considering how bad most indies look and are, nonetheless, enjoyed by millions (not so much by me, though). |
Look. The reason why I pointed out how many people made the game was to show why people have high expectations for games like Batman and typically mediocre expectations for indies. Telltale is a large company which has already made great games before- Undertale was made by someone who has never released a game before. Telltale can make their games look however they want it to look like. The only issue most people have is the horrible optimization. If Telltale optimized their games to have(at the least) a constant framerate, they wouldn't get criticized as much. I'll always take the best game I find, regardless if it's made by a huge company or one dude.
Anyhow, I don't get how a game can look '2016'. There isn't really a criteria which puts a game within a certain year...games can range from 16 bit games to Unreal Engine games. Games don't all have to be alike(similar to art). What matters for the style is that it fits.
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12/22/2016- Made a bet with Ganoncrotch that the first 6 months of 2017 will be worse than 2016. A poll will be made to determine the winner. Loser has to take a picture of them imitating their profile picture.







